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Hierarchically-Structured Open-Vocabulary Indoor Scene Synthesis with Pre-trained Large Language Model
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Generates hierarchical LLM scene descriptions (scene → functional areas → objects), infers fine-grained relative object placements with a hierarchy-aware variational graph network, and solves layouts via divide-and-conquer optimization for open-vocabulary indoor scene synthesis.
Problem
Converting LLM-generated open-vocabulary indoor scene descriptions into reasonable, physically feasible 3D layouts without overlap or out-of-boundary placements, while staying aligned with LLM-specified spatial relations.
Approach
Use a three-level hierarchical scene description (root, functional areas, objects) with sparse relations inside each area as LLM output, a CLIP-conditioned variational graph network to infer fine-grained relative placements, and a two-stage divide-and-conquer optimization (per-area then global layout).
Key results
- Achieves 0.00 OOB and 0.00 overlap on bedrooms and living rooms, with KL divergence 0.09 (bedroom) and 0.13 (living room), best among ATISS, DiffuScene, LayoutGPT, HOLODECK.
- Semantic alignment: #Rel. 0.88 vs 0.77 for HOLODECK on bedrooms; 0.86 vs 0.69 on living rooms.
- Perceptual study with 30 participants: highest scores on scene effectiveness (4.73), physical feasibility (4.69), and layout rationality (4.55).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add the hierarchy-aware network for fine-grained relative-placement inference (ablation) | Hierarchical scene synthesis pipeline · Bedrooms | KL Div.: 0.23 -> 0.09 | Helped |
| add the hierarchy-aware network for fine-grained relative-placement inference (ablation) | Hierarchical scene synthesis pipeline · Living Rooms | KL Div.: 0.23 -> 0.13 | Helped |
| add divide-and-conquer layout optimization (ablation) | Hierarchical scene synthesis pipeline · Bedrooms | OOB: 0.73 -> 0.00 | Helped |
| add divide-and-conquer layout optimization (ablation) | Hierarchical scene synthesis pipeline · Living Rooms | OOB: 0.93 -> 0.00 | Helped |
| use hierarchical scene synthesis instead of HOLODECK | LLM-assisted scene synthesis · Bedrooms | KL Div.: 0.27 -> 0.09 | Helped |
| use hierarchical scene synthesis instead of HOLODECK | LLM-assisted scene synthesis · Living Rooms | KL Div.: 0.34 -> 0.13 | Helped |
| use hierarchical scene synthesis instead of HOLODECK | LLM-assisted scene synthesis · Bedrooms | OOB: 0.00 -> 0.00 | No clear effect |
| use hierarchical scene synthesis instead of HOLODECK | LLM-assisted scene synthesis · Living Rooms | Overlap: 0.00 -> 0.00 | No clear effect |
Surprising findings
- Removing the hierarchy-aware network while keeping divide-and-conquer optimization leaves KL divergence unchanged at 0.23, while the network alone reduces it but reintroduces overlap.
Limitations
- Assumes rectangular floor plans; irregular floors not handled.
- LLM sometimes produces infeasible configurations with too many or large objects, requiring random removal of areas or objects.
- Objects are represented as oriented bounding boxes, so object shape details (e.g., L-shaped sofas) are not captured.
Experimental setup
Datasets: 3D-FRONT Objaverse
Benchmarks: 3D-FRONT
Metrics: OOB overlap KL divergence semantic alignment (#Rel., #Obj.) perceptual study scores
Baselines: ATISS DiffuScene LayoutGPT HOLODECK
Builds on: LayoutGPT HOLODECK CLIP ATISS
Closest papers by meaning
- InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior (ICLR 2024 · similarity 0.92)
- Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning (NeurIPS 2025 · similarity 0.91)
- S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field (AAAI 2025 · similarity 0.90)
- OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimization (NeurIPS 2025 · similarity 0.89)
- Global-Local Tree Search in VLMs for 3D Indoor Scene Generation (CVPR 2025 · similarity 0.89)
- SceneCraft: Layout-Guided 3D Scene Generation (NeurIPS 2024 · similarity 0.89)
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