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Global-Local Tree Search in VLMs for 3D Indoor Scene Generation
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Proposes a global-local tree search that prompts GPT-4o with emoji-labeled top-down grids and a hierarchical scene proxy to generate plausible 3D indoor layouts, outperforming HoloDeck and AnyHome on CLIP score and a user study.
Problem
Generating plausible 3D indoor scene layouts with VLMs is hard because token-level left-to-right reasoning cannot revise earlier placement decisions that cascade into unrealistic layouts.
Approach
Treat layout generation as a tree search: a global DFS places objects sequentially with backtracking, each object's placement is found by a local tree search over side, row, and column choices on a top-down grid whose cells are labeled with distinct emojis, and a hierarchical scene representation (room, region, floor object, supported object) reduces tree depth.
Key results
- Average CLIP score of the full method is about 28.4 vs HoloDeck and AnyHome, with 29.93 and 30.18 in bedroom and living room being best-of-method results.
- User study mean reciprocal rank of 0.793 average for the proposed method vs 0.596 for HoloDeck and 0.443 for AnyHome.
- Ablation: mean reciprocal rank 0.750 for full method vs 0.686 for CoT and 0.396 for IO prompting.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use global-local tree search instead of direct input-output generation (ablation) | GPT-4o 3D scene generation · Average across scene types | mean reciprocal rank: 0.396 ±0.18 -> 0.750 ±0.26 | Helped |
| Use global-local tree search instead of chain-of-thought without candidate exploration (ablation) | GPT-4o 3D scene generation · Average across scene types | mean reciprocal rank: 0.686 ±0.26 -> 0.750 ±0.26 | Helped |
| Use global-local tree search instead of chain-of-thought (ablation) | GPT-4o 3D scene generation · Average across scene types | CLIP score: +0.21 | Helped |
| Use global-local tree search instead of chain-of-thought (ablation) | GPT-4o 3D scene generation · Bathroom | CLIP score: −0.46 | Hurt |
| Use global-local tree search instead of chain-of-thought (ablation) | GPT-4o 3D scene generation · Bedroom | CLIP score: −0.12 | Hurt |
| Use global-local tree search instead of AnyHome | 3D scene generation · Average across scene types | mean reciprocal rank: +0.360 | Helped |
| Use global-local tree search instead of HoloDeck | 3D scene generation · Average across scene types | mean reciprocal rank: +0.197 | Helped |
| Use global-local tree search instead of HoloDeck | 3D scene generation · Kitchen | CLIP score: less 0.24 CLIP score | Hurt |
Surprising findings
- The full tree search gives only a marginal CLIP gain over CoT (+0.21 on average) and is slightly worse than CoT in bathroom and bedroom, which the authors attribute to small branching factors k.
Limitations
- Small branching factors (k=1 or 2) may not explore the search space fully, reducing gains over CoT.
- Evaluation limited to 120 prompts across four room types and a 15-annotator user study.
- Relies on proprietary GPT-4o API, with API cost constraining search breadth.
Experimental setup
Datasets: Objaverse-1.0
Benchmarks: 120 generated prompts (bathroom, bedroom, kitchen, living room)
Metrics: CLIP score mean reciprocal rank (user study)
Baselines: HoloDeck AnyHome IO prompting (LayoutGPT-style) Chain-of-Thought
Builds on: Tree-of-Thoughts Chain-of-Thought LayoutGPT HoloDeck
Closest papers by meaning
- Hierarchically-Structured Open-Vocabulary Indoor Scene Synthesis with Pre-trained Large Language Model (AAAI 2025 · similarity 0.89)
- SpatialLM: Training Large Language Models for Structured Indoor Modeling (NeurIPS 2025 · similarity 0.88)
- LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models (CVPR 2025 · similarity 0.87)
- InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior (ICLR 2024 · similarity 0.87)
- OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimization (NeurIPS 2025 · similarity 0.87)
- Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning (NeurIPS 2025 · similarity 0.86)
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