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CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting

NeurIPS 2026 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 0 citations (OpenAlex)

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Proposes CodecSplat, a learned hierarchical latent codec placed inside a DepthSplat-style feed-forward 3DGS pipeline that entropy-codes the intermediate 2D Gaussian-generation feature, reaching KiB-level scene bitstreams on DL3DV and RE10K.

Problem

Feed-forward 3DGS produces Gaussian primitives without a compact storage/transmission representation, and applying per-scene 3DGS compressors to the generated irregular primitives is inefficient.

Approach

Move the coding bottleneck earlier: entropy-code the dense, view-aligned intermediate Gaussian-generation feature (after depth-guided multi-view refinement) and decode depth and Gaussian attributes from the reconstructed feature, with a two-stage training scheme and a single rate-conditioned codec.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: DL3DV RealEstate10K

Benchmarks: DL3DV RealEstate10K

Metrics: PSNR SSIM LPIPS bytes per scene timing

Baselines: DepthSplat ReSplat FCGS SOGS gsplat PNG compression

Builds on: DepthSplat hierarchical variational autoencoder FCGS

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