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CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting
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Proposes CodecSplat, a learned hierarchical latent codec placed inside a DepthSplat-style feed-forward 3DGS pipeline that entropy-codes the intermediate 2D Gaussian-generation feature, reaching KiB-level scene bitstreams on DL3DV and RE10K.
Problem
Feed-forward 3DGS produces Gaussian primitives without a compact storage/transmission representation, and applying per-scene 3DGS compressors to the generated irregular primitives is inefficient.
Approach
Move the coding bottleneck earlier: entropy-code the dense, view-aligned intermediate Gaussian-generation feature (after depth-guided multi-view refinement) and decode depth and Gaussian attributes from the reconstructed feature, with a two-stage training scheme and a single rate-conditioned codec.
Key results
- On DL3DV, CodecSplat reaches 23.56-26.36 dB PSNR at 20.00-107.77 KiB per scene, versus 1.39 MiB for ReSplat→FCGS at 28.72 dB.
- On RE10K, CodecSplat reaches 24.76-27.05 dB PSNR at 3.37-12.51 KiB per scene, versus 1.63-1.83 MiB for DepthSplat-based compressed baselines.
- Codec-free refiner ablation raises DL3DV PSNR from 25.68 to 26.22 dB; Deflate on float16 features needs 81.08 MiB versus 0.11 MiB for the learned codec at lambda=1024.
Surprising findings
- Naively serializing float16 intermediate features and applying Deflate needs 81.08 MiB per scene, showing a learned codec is necessary even when coding the intermediate representation.
Limitations
- PSNR is capped by the DepthSplat-style backbone and lower-complexity latent-to-Gaussian decoder; lower than ReSplat-based compressed outputs.
- Requires joint training and cannot be plugged into arbitrary pretrained FF3DGS models directly.
- Evaluated only on DL3DV and RE10K with specific view protocols.
Experimental setup
Datasets: DL3DV RealEstate10K
Benchmarks: DL3DV RealEstate10K
Metrics: PSNR SSIM LPIPS bytes per scene timing
Baselines: DepthSplat ReSplat FCGS SOGS gsplat PNG compression
Builds on: DepthSplat hierarchical variational autoencoder FCGS
Closest papers by meaning
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis (CVPR 2024 · similarity 0.91)
- Fast Feedforward 3D Gaussian Splatting Compression (ICLR 2025 · similarity 0.91)
- Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors (NeurIPS 2026 · similarity 0.91)
- ContextGS : Compact 3D Gaussian Splatting with Anchor Level Context Model (NeurIPS 2024 · similarity 0.90)
- Optimized Minimal 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
- Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression (CVPR 2025 · similarity 0.90)
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