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Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation
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Proposes Robust Dreamer, an action-controlled autoregressive video generator with a Latent Gaussian Memory (latent features stored on Gaussian primitives and recalled by latent splatting) and Deviation Learning with a Dynamic Deviation Archive that injects one-step-synthesized rollout deviations into training memory.
Problem
Long-horizon frame-wise action-controlled image-to-video generation drifts because 3D memories repeatedly cross the latent-RGB VAE interface and training uses clean memory while inference uses corrupted, self-generated memory.
Approach
Store and recall diffusion latents directly on Gaussian primitives via latent-space splatting to avoid repeated VAE decode-encode, and train the generator on realistic corrupted memory by sampling one-step-approximated latent deviations from a stage- and timestep-indexed archive.
Key results
- On ScanNet 300-frame long-term generation, Robust Dreamer reports PSNR 13.43, SSIM 0.422, LPIPS 0.381, FID 38.42, the best among compared methods (best baseline WWarp PSNR 11.76).
- On OmniWorldGame, reports PSNR 17.43 and FID 21.92, versus 16.12 and 36.85 for the strongest baseline (WWarp).
- Ablation (Row A) shows removing latent memory (RGB cycling) causes a significant drop; Row C shows Gaussian-noise deviations underperform the one-step synthesized deviations.
Surprising findings
- The one-step deviation approximation captures only about 58.7% of the error magnitude obtained by explicit ODE simulation.
- Simple blur or color-shift corruptions perform substantially worse than the archive-based deviations.
Limitations
- Performance depends on the quality of the underlying 3D reconstruction; fails under severe occlusion, reflections, or rapid motion.
- Framework is not end-to-end; memory construction and generation are separate modules.
- Non-rigid and highly dynamic scenes (fluids, fire, topology changes) are not well handled; large corruptions may fall outside the archive distribution.
Experimental setup
Datasets: ScanNet DL3DV OmniWorldGame
Benchmarks: ScanNet DL3DV OmniWorldGame
Metrics: PSNR SSIM LPIPS FID
Baselines: MotionCtrl CameraCtrl Self Forcing WorldMem WorldWarp VMem
Builds on: Wan2.1-I2V-14B CUT3R 3D Gaussian Splatting Wan-Move Self Forcing Scaffold-GS
Closest papers by meaning
- Memory as Dynamics: Learning Reliability-Guided Predictive Models for Online Video Perception (ICML 2026 · similarity 0.87)
- Physics-Informed Video Generation via Mixture-of-Experts Latent Alignment (NeurIPS 2026 · similarity 0.86)
- HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.86)
- AR-Diffusion: Asynchronous Video Generation with Auto-Regressive Diffusion (CVPR 2025 · similarity 0.86)
- Robust Multi-Object 4D Generation for In-the-wild Videos (CVPR 2025 · similarity 0.86)
- UMAMI: Unifying Masked Autoregressive Models and Deterministic Rendering for View Synthesis (NeurIPS 2025 · similarity 0.86)
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