Research map / 3D vision / Face and shape
Pygmalion Effect in Vision: Image-to-Clay Translation for Reflective Geometry Reconstruction
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Converts reflective multi-view images into matte clay-style renders with a fine-tuned OminiControl (FLUX) translator and adds a clay-guided branch to Reflective Gaussian Splatting to improve mesh geometry and normals.
Problem
Reconstructing geometry of reflective objects from multi-view images is hard because view-dependent specular reflections entangle appearance with shape, breaking view-invariant radiance consistency.
Approach
Translate reflective training images into neutral white-clay renders with an image-to-image model, and use them as a reflection-free supervision branch that shares Gaussian geometry with a BRDF-based reflective branch in 2DGS-based reconstruction.
Key results
- On Glossy Synthetic, the method reports average Chamfer-L1 0.0061, the lowest among listed methods (RGS 0.0085, GS-2DGS 0.0068).
- On DTU, average Chamfer distance 0.74 versus 0.84 for RGS and 0.80 for 2DGS.
- Image-to-clay translation on 300 Objaverse test images reaches PSNR 24.27 versus 23.87 for Nano-Banana and 21.21 for Qwen-Image-Edit; photometric novel-view quality is described as competitive rather than best.
Surprising findings
- Generating clay images first and then reflective ones produced fewer artifacts than the reverse direction.
- Some scenes (Tbell, Teapot, Bell) fall back to baseline-like behavior once clay supervision is removed, so they are trained only with the clay stage.
Limitations
- Incorrect image-to-clay translations (e.g., coffee inside a mug) propagate errors into geometry learning.
- Gains are smaller on objects whose geometry is already easy to infer from BRDF estimation; MAE on Shiny Blender is higher than some baselines.
- Relies on a translation model; dependence on training distribution of materials and lighting.
Experimental setup
Datasets: Objaverse PolyHaven Shiny Blender Glossy Synthetic Ref-Real DTU
Benchmarks: Glossy Synthetic DTU Shiny Blender Ref-Real
Metrics: Chamfer distance mean angular error PSNR SSIM LPIPS PSNR/SSIM/LPIPS for clay translation
Baselines: TensoSDF NeRO GShader GS-IR R3DG Ref-GS RGS GS-2DGS 3DGS-DR 2DGS 3DGS SuGaR
Builds on: Reflective Gaussian Splatting 2D Gaussian Splatting OminiControl FLUX LoRA
Closest papers by meaning
- MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference (NeurIPS 2025 · similarity 0.87)
- UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections (NeurIPS 2024 · similarity 0.87)
- GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors (ICLR 2024 · similarity 0.87)
- Differentiable Neural Surface Refinement for Modeling Transparent Objects (CVPR 2024 · similarity 0.86)
- Reflective Gaussian Splatting (ICLR 2025 · similarity 0.86)
- Geometry Field Splatting with Gaussian Surfels (CVPR 2025 · similarity 0.86)
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