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ToS: Tree-of-Skill Reinforcement Learning driven by Behavior Tree for Long-Horizon Manipulation

NeurIPS 2026 · Reinforcement learning › Visual and representation RL · approach: Goal-conditioned policy learning

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Proposes ToS, a tree-of-skill reinforcement learning framework driven by behavior trees for long-horizon robotic manipulation.

Problem

Long-horizon manipulation requires reliable low-level skills, but skill dependencies (e.g., precise object poses) are hard to model symbolically, and existing skill chaining approaches struggle with them.

Approach

Uses behavior trees both as a modular control architecture and as the driver of reinforcement learning for low-level skills, organizing skills into a tree structure so dependencies between skills are handled during learning rather than only through symbolic planning. Full method details are unavailable beyond the abstract.

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