Research map / Multi-agent systems and games / Cooperative multi-agent RL
GTDE: Grouped Training with Decentralized Execution for Multi-agent Actor-Critic
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Proposes GTDE, a grouped training with decentralized execution paradigm that uses an adaptive Gumbel-Sigmoid grouping module and group information aggregation so actor-critic agents train on local group information instead of joint or individual information.
Problem
Existing DTDE and CTDE multi-agent actor-critic paradigms degrade as agent count grows: DTDE suffers non-stationarity and weak cooperation, while CTDE's joint information hits the curse of dimensionality and redundancy in large-scale partially observable systems.
Approach
Each agent learns from its observation history a distribution over links to other agents, sampled end-to-end with Gumbel-Sigmoid to form dynamic groups; a group information aggregation module (matrix multiplication or GAT) merges member information for the critic, with no centralized module needed.
Key results
- In Gather with 495 agents, GTDE increased total reward by an average of 382% over the baseline (abstract).
- In Battle (64 v 64), GTDE achieved a 100% win rate against IAC and MAAC.
- On SMACv2 20v20, GTDE improved win rate by 6.0% over CTDE and 17.0% over DTDE, while using about 4.9 agent-information nodes on average versus 20 for CTDE.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace CTDE or DTDE with GTDE | multi-agent actor-critic · SMACv2 20v20 | win rate: 6.0% and 17.0% | Helped |
| replace joint or individual observations with grouped local information | Battle 64v.s.64 · Battle | win rate: 100% | Helped |
| use adaptive rather than uniform grouping (ablation) | GTDE · Gather | total reward: 11.6% | Helped |
| use adaptive rather than fixed grouping (ablation) | GTDE · Gather | total reward: 10.1% | Helped |
| use adaptive grouping rather than pairwise links (ablation) | GTDE · Gather | total reward: 18.2% | Helped |
| replace adaptive grouping with fixed grouping (ablation) | GTDE · SMACv2 | win rate: 53.4 -> 49.3; 48.4 -> 42.2; 38.8 -> 32.5 | Hurt |
| replace adaptive grouping with uniform grouping (ablation) | GTDE · SMACv2 | win rate: 53.4 -> 46.4; 48.4 -> 43.5; 38.8 -> 32.8 | Hurt |
| use fixed grouping rather than pairwise links (ablation) | GTDE · Gather | total reward | No clear effect |
Surprising findings
- GTDE-F (fixed grouping) and GTDE-A (pairwise joint links) achieve similar total reward in Gather, suggesting information redundancy in joint observations.
- In Battle, CTDE-style MAAC performs worse than IAC because its joint input dimension is very large under the same network size.
Limitations
- Scalability issue: adjacency matrix is non-scalable, so new agents can only link to existing agents during training and not to each other.
- Evaluated only in simulators (SMACv2, Battle, Gather) rather than real-world applications.
Experimental setup
Datasets: SMACv2 Battle Gather
Benchmarks: SMACv2 20v20 Battle 64v64 Gather 495 agents
Metrics: win rate total reward average information required per agent
Baselines: MAPPO IPPO MAAC IAC GTDE-F GTDE-U GTDE-A
Builds on: MAPPO IPPO MAAC PPO Gumbel-Softmax graph attention network
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