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GTDE: Grouped Training with Decentralized Execution for Multi-agent Actor-Critic

AAAI 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Offline and networked MARL · 3 citations (OpenAlex)

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Proposes GTDE, a grouped training with decentralized execution paradigm that uses an adaptive Gumbel-Sigmoid grouping module and group information aggregation so actor-critic agents train on local group information instead of joint or individual information.

Problem

Existing DTDE and CTDE multi-agent actor-critic paradigms degrade as agent count grows: DTDE suffers non-stationarity and weak cooperation, while CTDE's joint information hits the curse of dimensionality and redundancy in large-scale partially observable systems.

Approach

Each agent learns from its observation history a distribution over links to other agents, sampled end-to-end with Gumbel-Sigmoid to form dynamic groups; a group information aggregation module (matrix multiplication or GAT) merges member information for the critic, with no centralized module needed.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace CTDE or DTDE with GTDEmulti-agent actor-critic · SMACv2 20v20win rate: 6.0% and 17.0%Helped
replace joint or individual observations with grouped local informationBattle 64v.s.64 · Battlewin rate: 100%Helped
use adaptive rather than uniform grouping (ablation)GTDE · Gathertotal reward: 11.6%Helped
use adaptive rather than fixed grouping (ablation)GTDE · Gathertotal reward: 10.1%Helped
use adaptive grouping rather than pairwise links (ablation)GTDE · Gathertotal reward: 18.2%Helped
replace adaptive grouping with fixed grouping (ablation)GTDE · SMACv2win rate: 53.4 -> 49.3; 48.4 -> 42.2; 38.8 -> 32.5Hurt
replace adaptive grouping with uniform grouping (ablation)GTDE · SMACv2win rate: 53.4 -> 46.4; 48.4 -> 43.5; 38.8 -> 32.8Hurt
use fixed grouping rather than pairwise links (ablation)GTDE · Gathertotal rewardNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: SMACv2 Battle Gather

Benchmarks: SMACv2 20v20 Battle 64v64 Gather 495 agents

Metrics: win rate total reward average information required per agent

Baselines: MAPPO IPPO MAAC IAC GTDE-F GTDE-U GTDE-A

Builds on: MAPPO IPPO MAAC PPO Gumbel-Softmax graph attention network

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