Research map / 3D vision / Gaussian splatting
3D Skew Normal Splatting
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Proposes Skew-Normal Splatting (SNS), replacing the Gaussian primitive in 3D Gaussian Splatting with a bounded, learnable-skewness Azzalini skew-normal kernel with closed-form 2D projection and block-wise optimization.
Problem
Symmetric Gaussian primitives need many overlapping kernels to represent sharp boundaries and one-sided structures under a finite primitive budget; prior non-Gaussian kernels (GES, SSS) remain elliptical and HGS uses hard truncation.
Approach
Use the Azzalini skew-normal distribution as the splatting kernel with a bounded skew vector k, decoupled from rotation/scale via an reparameterization, closed under affine projection so it fits standard tile-based rasterization, plus a corrected bounding-box center and block-coordinate alternating optimization of shape vs. skew parameters.
Key results
- On Mip-NeRF 360 SNS reaches 30.17 PSNR vs 29.90 for SSS (second best) and 28.69 for 3DGS.
- On Tanks&Temples SNS reaches 25.08 PSNR, 0.877 SSIM, 0.132 LPIPS, improving over SSS (24.87, 0.873, 0.138).
- On Deep Blending SNS reaches 30.30 PSNR, best among compared methods; ablation shows alternating optimization and k-decomposition give moderate gains.
Surprising findings
- Individual ablation variants sometimes outperform the full SNS model on SSIM and LPIPS, so the full model is not uniformly best.
Limitations
- Evaluating the skew-normal CDF via erf incurs a moderate rendering speed penalty.
- Does not address highly specular surfaces since SH color modeling is retained.
- Full model does not uniformly beat ablated variants on SSIM and LPIPS.
Experimental setup
Datasets: Mip-NeRF 360 Tanks&Temples Deep Blending
Benchmarks: Mip-NeRF 360 Tanks&Temples Deep Blending
Metrics: PSNR SSIM LPIPS
Baselines: Mip-NeRF 3DGS GES 3D-HGS Fre-GS Scaffold-GS 3DGS-MCMC SSS
Builds on: 3D Gaussian Splatting Skew-Normal distribution (Azzalini) Student Splatting and Scooping Generalized Exponential Splatting 3D-HGS
Closest papers by meaning
- Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.91)
- Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering (NeurIPS 2024 · similarity 0.90)
- ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting (NeurIPS 2026 · similarity 0.90)
- IBGS: Image-Based Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
- GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting (CVPR 2025 · similarity 0.90)
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation (ICML 2024 · similarity 0.90)
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