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3D Skew Normal Splatting

NeurIPS 2026 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 0 citations (OpenAlex)

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Proposes Skew-Normal Splatting (SNS), replacing the Gaussian primitive in 3D Gaussian Splatting with a bounded, learnable-skewness Azzalini skew-normal kernel with closed-form 2D projection and block-wise optimization.

Problem

Symmetric Gaussian primitives need many overlapping kernels to represent sharp boundaries and one-sided structures under a finite primitive budget; prior non-Gaussian kernels (GES, SSS) remain elliptical and HGS uses hard truncation.

Approach

Use the Azzalini skew-normal distribution as the splatting kernel with a bounded skew vector k, decoupled from rotation/scale via an reparameterization, closed under affine projection so it fits standard tile-based rasterization, plus a corrected bounding-box center and block-coordinate alternating optimization of shape vs. skew parameters.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF 360 Tanks&Temples Deep Blending

Benchmarks: Mip-NeRF 360 Tanks&Temples Deep Blending

Metrics: PSNR SSIM LPIPS

Baselines: Mip-NeRF 3DGS GES 3D-HGS Fre-GS Scaffold-GS 3DGS-MCMC SSS

Builds on: 3D Gaussian Splatting Skew-Normal distribution (Azzalini) Student Splatting and Scooping Generalized Exponential Splatting 3D-HGS

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