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Lipschitz Dueling Bandits over Continuous Action Spaces
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Introduces ARC-DuelLi, a recursive zooming-style algorithm for stochastic dueling bandits over Lipschitz continuous action spaces that uses a per-round fixed reference arm to get regret O~(T^{(d_z+1)/(d_z+2)}) with O(d log T) memory.
Problem
Stochastic dueling bandits over continuous Lipschitz action spaces with only noisy pairwise comparison feedback; prior work covers only finite/convex action spaces or scalar-reward Lipschitz bandits.
Approach
Use a round-wise fixed reference arm so that pairwise comparisons become a common scalar score across regions, enabling safe recursive cube elimination guided by an adaptively chosen reference arm, with a depth-first implementation using logarithmic memory.
Key results
- Regret bound O~(T^{(d_z+1)/(d_z+2)}) for ARC-DuelLi under bi-Lipschitz transfer function, with matching lower bound for linear transfer via reduction from scalar Lipschitz bandits.
- Reduction shows any dueling algorithm with linear transfer induces a scalar-feedback algorithm with exactly twice the regret.
- On a synthetic 2D instance, reference arms initialized at (0.9,0.9) converge toward the optimum (0.3,0.1), and cumulative regret outperforms an Interleaved Filter uniform-discretization baseline.
Limitations
- Requires knowledge of the zooming dimension to set exploration depth
- Relies on bi-Lipschitz transfer assumption and known upper Lipschitz constant Gamma
- Experiments limited to a single synthetic 2D instance
Experimental setup
Benchmarks: synthetic 2D continuous dueling bandit instance
Metrics: cumulative regret preference gap of reference arm to optimum
Baselines: Interleaved Filter
Builds on: zooming algorithm Interleaved Filter recursive zooming algorithm for Lipschitz bandits
Closest papers by meaning
- Lipschitz Bandits with Stochastic Delayed Feedback (ICLR 2026 · similarity 0.90)
- Non-Stationary Lipschitz Bandits (NeurIPS 2025 · similarity 0.89)
- Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits (ICLR 2024 · similarity 0.89)
- Fusing Reward and Dueling Feedback in Stochastic Bandits (ICML 2025 · similarity 0.89)
- Feel-Good Thompson Sampling for Contextual Dueling Bandits (ICML 2024 · similarity 0.89)
- On Weak Regret Analysis for Dueling Bandits (NeurIPS 2024 · similarity 0.88)
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