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Feel-Good Thompson Sampling for Contextual Dueling Bandits
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Proposes FGTS.CDB, a Feel-Good Thompson sampling algorithm for linear contextual dueling bandits with a feel-good term over the adversarial arm, achieving near-minimax regret O~(d√T) and outperforming UCB baselines on synthetic data.
Problem
Contextual dueling bandits (preference feedback over two arms per round) lack a posterior-sampling algorithm with minimax-optimal frequentist regret; existing methods are UCB-based and restricted to finite action sets.
Approach
A Feel-Good exploration term tailored to pairwise comparisons: the likelihood for each sampled parameter includes a bonus on the max reward under the other (adversarial) arm, so the two arms are conditionally independent and the cross term in the regret analysis vanishes; arm selection is pure greedy maximization, no bonus needed.
Key results
- FGTS.CDB achieves expected regret O~(d√T) for linear contextual dueling bandits, matching the Ω(d√T) lower bound up to log factors.
- In synthetic experiments with d=5,10,15 and T=2500, FGTS.CDB outperforms MaxInP, MaxPairUCB, CoLSTIM and VACDB by a large margin with lowest variance.
- Ablation shows FGTS.CDB remains competitive even with the feel-good coefficient alpha=0 (no feel-good exploration).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FGTS.CDB instead of MaxInP, MaxPairUCB, CoLSTIM, and VACDB | Contextual dueling bandits · Synthetic data, dimensions d = 5, 10, 15 | cumulative regret | Helped |
| Vary the Feel-Good exploration scale α (ablation) | FGTS.CDB · Synthetic data, d = 5, 10, 15 | cumulative regret | No clear effect |
| Remove Feel-Good exploration (α = 0) (ablation) | FGTS.CDB · Synthetic contextual dueling bandits | cumulative regret | No clear effect |
Surprising findings
- Thompson sampling without the feel-good term (alpha=0) still performs well in the experiments, which the authors leave unexplained theoretically.
Limitations
- Experiments are limited to synthetic data with a finite random arm set of 32 arms.
- Regret bound for general nonlinear rewards scales as K√(dT) with action-set size K, not minimax in K.
- Posterior sampling is approximated by SGLD in practice, so the theory does not directly cover the implementation.
Experimental setup
Datasets: synthetic
Benchmarks: synthetic linear contextual dueling bandit simulations (d=5,10,15)
Metrics: cumulative regret standard deviation across runs
Baselines: MaxInP MaxPairUCB CoLSTIM VACDB
Builds on: Feel-Good Thompson sampling MaxInP CoLSTIM Langevin Monte Carlo
Closest papers by meaning
- Variance-Aware Feel-Good Thompson Sampling for Contextual Bandits (NeurIPS 2025 · similarity 0.93)
- Feel-Good Thompson Sampling for Contextual Bandits: a Markov Chain Monte Carlo Showdown (NeurIPS 2025 · similarity 0.93)
- Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits (ICLR 2024 · similarity 0.93)
- Neural Dueling Bandits: Preference-Based Optimization with Human Feedback (ICLR 2025 · similarity 0.92)
- Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback (ICML 2025 · similarity 0.90)
- Borda Regret Minimization for Generalized Linear Dueling Bandits (ICML 2024 · similarity 0.90)
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