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The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction
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Adapts a pretrained video diffusion model (Wan2.1-VACE) via hand-overlay rendering and decodes 4D two-hand MANO pose with a dual-branch decoder, without detectors or test-time optimization.
Problem
4D two-hand motion reconstruction from egocentric video under heavy occlusion, where detector-based image methods fail and video methods rely on hand-only temporal priors learned from scarce hand-pose labels.
Approach
Use internal features of a pretrained video diffusion transformer, specialized to hands by fine-tuning only its VACE branch to regenerate frames with rendered hand overlays, and decode MANO pose plus image coordinates with a dual-branch decoder whose camera translation is split into regressed depth and closed-form in-plane shift.
Key results
- On ARCTIC, frame accuracy reaches 0.997 vs 0.919 for the best baseline WiLoR, and jitter drops to 3.18 vs 12.8 for Dyn-HaMR.
- On HOT3D, MPJPE-p improves from about 31.0 mm (WiLoR) to 21.5 mm.
- On held-out HOI4D, ViDiHand ranks first on eight of nine metrics, with EPE-p 24.5 px vs 41.6 px and jitter 4.0 vs 17.4.
Surprising findings
- Pretrained text-to-video backbone without hand adaptation already gets strong detection (FAcc 0.9932), and a randomly initialized transformer lags all pretrained backbones.
- DINOv3-H+ (840M image backbone) underperforms the 1.3B Wan backbone on all metrics, with the largest gap in jitter.
Limitations
- Runs at 5.5 fps on 4 A100 GPUs, so it is currently an offline annotation tool rather than real-time.
- Training still relies on pose-labeled video; the video backbone's pretraining corpus is undisclosed, so held-out status on HOI4D cannot be audited.
- Does not beat all baselines on every metric; e.g., CT-p on HOI4D and MPJPE-p/ hand pose trade-offs with the solve ablation.
Experimental setup
Datasets: ARCTIC HOT3D EgoDex HOI4D
Benchmarks: ARCTIC HOT3D HOI4D
Metrics: FAcc Recall F1 MPJPE-p PA-MPJPE-p EPE-p GO-p CT-p Jitter
Baselines: HaMeR WiLoR Hamba InterWild WildHands OmniHands Dyn-HaMR HaWoR
Builds on: Wan2.1-VACE MANO HaMeR HaWoR DIFT
Closest papers by meaning
- FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation (CVPR 2025 · similarity 0.89)
- SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios (NeurIPS 2025 · similarity 0.89)
- Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera (CVPR 2025 · similarity 0.88)
- HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video (CVPR 2024 · similarity 0.88)
- Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model (CVPR 2025 · similarity 0.88)
- ComPose: When to Trust Hands for Object Pose Tracking (NeurIPS 2026 · similarity 0.88)
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