Research map / 3D vision / Depth and stereo
World Tracing: Pixel-Aligned Geometry Beyond the Visible
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Proposes World Tracing, a pixel-aligned multilayer camera-space pointmap representation generated by a flow-matching diffusion transformer (WT-DiT) that completes occluded geometry while keeping visible-surface accuracy.
Problem
Single-image 3D methods either stay pixel-aligned but stop at the visible surface (depth/pointmap predictors) or generate complete shapes in a canonical frame that is misaligned with the input image.
Approach
Predict an ordered stack of L camera-space 3D points per input pixel, supervised by forward-filled dense depth-peeled targets (no per-layer masks), with flow matching over the image grid, three-way attention (layer-wise, ray-wise, global), and a layer-aware mixed noise schedule.
Key results
- WT-O visible-surface AbsRel 0.0079 vs 0.0138 for VGGT and 0.0141 for MoGe-2 on held-out objects.
- WT-O full-object L2 0.00194 and F@0.05 0.898 vs best baseline F@0.05 0.677 (ReconViaGen/LaS-Comp).
- WT-D mean global CD-L2 0.0105 vs 0.0162 for ActionMesh on dynamic benchmarks; ActionMesh is best on ActionBench (0.0243 vs WT-D 0.0291).
Surprising findings
- AbsRel-based depth gains on objects are large even though deeper layers are generated, suggesting multilayer generation does not hurt visible-surface accuracy.
- Mask-based per-layer prediction collapses due to severe imbalance (mean valid area 8.14% at L0 to 0.60% at L5), motivating depth filling.
Limitations
- Dynamic model is outperformed by ActionMesh on the ActionBench split.
- Reported results use best-of-8 seeds for generative methods, which favors stochastic methods relative to single-sample evaluation.
- Scene generalization is evaluated mainly on a small internal test set and outdoor performance lags on some scenes.
Experimental setup
Datasets: Objaverse-XL Objaverse 3D-FUTURE Toys4k GSO TrueBones 3D-FRONT ScanNet v2 MegaDepth BlendedMVS ArkitScenes Argoverse2
Benchmarks: held-out object assets 3D-FRONT held-out internal scene test set Obj.-Val Truebone ActionBench NYU Depth V2 ETH3D DAVIS
Metrics: MAE RMSE AbsRel delta<1.25 Chamfer distance L1/L2 F-score CD-L2
Baselines: DA3 LaRI Pi3X MoGe-2 VGGT TRELLIS.2 SAM 3D LaS-Comp ReconViaGen GVFDiffusion SS4D ActionMesh
Builds on: flow matching MoGe DiT LaRI VGGT TRELLIS
Closest papers by meaning
- G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior (ICLR 2026 · similarity 0.89)
- VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment (NeurIPS 2025 · similarity 0.88)
- NOVA3R: Non-pixel-aligned Visual Transformer for Amodal 3D Reconstruction (ICLR 2026 · similarity 0.88)
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.87)
- Coherent 3D Scene Diffusion From a Single RGB Image (NeurIPS 2024 · similarity 0.87)
- Tango3D: Towards Alignment for Global and Local 2D-3D Correspondence (NeurIPS 2026 · similarity 0.87)
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