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LoopNav: Benchmarking Spatial Consistency in World Models

NeurIPS 2026 · Video › Video generation · approach: World-model video generation

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Introduces LoopNav, a 250-hour Minecraft loop-navigation dataset and benchmark with an object-centric Scene Graph Consistency Score (SGCS) to evaluate long-horizon spatial consistency of world models, finding that four existing world models perform poorly.

Problem

World models often fail to keep spatial consistency over long rollouts, and existing datasets and pixel-level metrics (SSIM, LPIPS, FVD) neither enforce nor reliably measure revisitation-based spatial consistency.

Approach

Loop-style (ABA and ABCA) Minecraft navigation trajectories with curriculum sequence lengths, and an explore-then-generate protocol scored by SGCS, which matches category-wise SAM3 object masks by centroid distance with Hungarian matching and area-weighted Dice aggregation, so it is tolerant to small pixel misalignment.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: LoopNav

Benchmarks: LoopNav

Metrics: SGCS SSIM LPIPS FVD

Baselines: Oasis MineWorld DIAMOND Navigation World Model

Builds on: Navigation World Model DIAMOND Oasis MineWorld SAM 3 Mineflayer

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