Research map / 3D vision / 3D generation
InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts
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Introduces InternScenes, a ~40K-scene simulatable indoor dataset merging real-scan, procedurally generated, and designer-created scenes with dense small objects and physics-based collision resolution, and benchmarks layout generation and point-goal navigation on it.
Problem
Existing 3D indoor scene datasets lack scale, diversity, realistic layouts with small items, and simulation-readiness (collisions, non-interactive objects, non-simulatable scans).
Approach
Combine three scene sources (EmbodiedScan real scans converted to sim replicas via asset retrieval, Infinigen Indoors procedural scenes, and designer-created scenes annotated by hand), keep many small objects, substitute ~20% of assets with PartNet-Mobility interactive objects, and resolve collisions via bounding-box optimization plus SAPIEN physics simulation.
Key results
- InternScenes contains about 40K scenes, 48K regions across 15 types, 1.96M objects from 288 classes, and an average of 41.5 objects per region.
- On point-goal navigation, NavDP fine-tuned on InternScenes data reaches 51.0% success on Real2Sim vs 48.3% for NavDP and 23.6% for DD-PPO.
- Layout generation baselines (ATISS, DiffuScene, PhyScene) show worse FID on the full version than on the simplified version; e.g., PhyScene resting FID 88.02 full vs 23.78 simplified... (per-method comparisons reported in the table).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train on the full version with small objects rather than the simplified version (ablation) | ATISS, DiffuScene, and PhyScene · InternScenes scene generation, Resting, Living, and Dining regions | FID: 22.88 -> 88.02; 23.54 -> 66.59; 26.76 -> 122.95 | Hurt |
| Train on the full version with small objects rather than the simplified version (ablation) | ATISS, DiffuScene, and PhyScene · InternScenes scene generation, Resting, Living, and Dining regions | CKL | Mixed |
| Fine-tune NavDP on 118,784 InternScenes trajectories (ablation) | NavDP · InternScenes-Real2Sim | Success: 48.3 -> 51.0 | Helped |
| Fine-tune NavDP on 118,784 InternScenes trajectories (ablation) | NavDP · InternScenes-Real2Sim | SPL: 45.3 -> 49.4 | Helped |
| Fine-tune NavDP on 118,784 InternScenes trajectories (ablation) | NavDP · InternScenes-Gen | Success: 61.9 -> 63.6 | Helped |
| Fine-tune NavDP on 118,784 InternScenes trajectories (ablation) | NavDP · InternScenes-Gen | SPL: 61.8 -> 61.7 | No clear effect |
Surprising findings
- Baseline layout generators degrade sharply when small objects are included, with FID rising from roughly 23-31 on the simplified set to over 100 on the full set.
- Fine-tuning NavDP on 118K InternScenes trajectories yields only a slight gain, suggesting model capacity is a bottleneck.
Limitations
- The pipeline still relies on manual annotation for region and instance labeling.
- Scene diversity can be further improved according to the authors.
- The navigation benchmark uses only 30 scenes and 20 episodes per scene, a small evaluation set.
Experimental setup
Datasets: EmbodiedScan Infinigen Indoors generated scenes designer-created scenes Objaverse PartNet-Mobility Cap3D
Benchmarks: InternScenes layout generation (full and simplified versions) InternScenes-Real2Sim point-goal navigation InternScenes-Gen point-goal navigation
Metrics: FID KID SCA CKL Success rate SPL FPS CPU/GPU usage
Baselines: ATISS DiffuScene PhyScene DD-PPO NavDP
Builds on: EmbodiedScan Infinigen Indoors Objaverse PartNet-Mobility SAPIEN
Closest papers by meaning
- Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning (NeurIPS 2025 · similarity 0.88)
- SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent (NeurIPS 2025 · similarity 0.88)
- Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation (CVPR 2024 · similarity 0.88)
- InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior (ICLR 2024 · similarity 0.88)
- Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator (NeurIPS 2026 · similarity 0.88)
- S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field (AAAI 2025 · similarity 0.87)
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