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Differentiable Belief-based Opponent Shaping

NeurIPS 2026 · Multi-agent systems and games › Games and equilibria · approach: Opponent modeling in competitive games · 0 citations (OpenAlex)

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Proposes D-BOS, a first-order opponent-shaping method that backpropagates through k-step softmax-Bayes belief updates of observers, added as a correction to PPO, and evaluated on hidden-role games (RTG, Avalon, CoinGame).

Problem

Opponent shaping methods act in high-dimensional parameter/policy/value spaces, while belief-manipulation methods (BBM) use myopic hand-coded deception objectives; the paper asks how to shape observers' beliefs over multiple steps driven by task reward in hidden-role games.

Approach

Treat each observer's posterior over the shaper's hidden role as the opponent state, unroll k differentiable softmax-Bayes belief updates, and inject the resulting belief-shaping gradient (via a learned belief critic) into PPO, so the direction of shaping is set by environment reward rather than a prescribed deception objective.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Rescue-the-General Avalon5 Multi-agent CoinGame

Benchmarks: Rescue-the-General Avalon5 Multi-agent CoinGame

Metrics: win rate coin return

Baselines: PPO BBM

Builds on: LOLA Bayesian Belief Manipulation (BBM) PPO Advantage Alignment QMDP-net

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