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CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation

ICML 2026 · Multi-agent systems and games › LLM agents · approach: GUI agent memory and trajectories · 0 citations (OpenAlex)

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Introduces CaP-X, a framework (CaP-Gym, CaP-Bench, CaP-Agent0, CaP-RL) for benchmarking and improving code-as-policy coding agents on robot manipulation, showing success depends on primitive abstraction and that multi-turn, visual differencing, skill synthesis and ensembling help.

Problem

Code-as-Policy robot agents are often evaluated with high-level human-designed primitives, so it is unclear how much performance comes from the agent versus designer scaffolding; their capability over low-level primitives is underexplored.

Approach

Systematically vary primitive abstraction (high-level vs low-level APIs), interaction (single vs multi-turn), and visual grounding (raw images vs text via a Visual Differencing Module) in a Gymnasium-style code environment; then build a training-free agent (CaP-Agent0) with VDM, auto-synthesized skill library and parallel multi-model ensembling, and RL-post-train a 7B coder with GRPO (CaP-RL).

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Robosuite LIBERO-PRO BEHAVIOR

Benchmarks: CaP-Bench (7 tasks) LIBERO-PRO BEHAVIOR

Metrics: task success rate code compilation success rate average dense reward navigation success rate

Baselines: OpenVLA pi0 pi0.5 Human expert code S3 single-turn baseline

Builds on: Code-as-Policy GRPO Gymnasium LIBERO-PRO Robosuite

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