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MobileIPL: Enhancing Mobile Agents Thinking Process via Iterative Preference Learning

ICLR 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Proposes MobileIPL, a self-training mobile GUI agent that builds a CoaT thinking tree via iterative sampling, assigns rule-based rewards with backward propagation to form thinking-level DPO pairs, and uses GPT-4o-based three-level instruction evolution for warm-up SFT.

Problem

Mobile GUI agents using chain-of-action-planning thoughts (CoaT) suffer from scarce, diverse trajectories and overfitting after SFT; existing self-training either ignores intermediate reasoning correctness or requires costly process-level annotations for PRMs.

Approach

Construct a CoaT-tree by iterative multi-turn sampling, score leaf actions with a rule-based reward (type, format, click distance, input F1), propagate averaged values backward to intermediate thoughts, and derive thinking-level DPO pairs without a process reward model; add instruction evolution of GUI Q&A from screenshots to increase diversity.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: AITZ AMEX AndroidControl Android in the Zoo (screenshots for instruction evolution)

Benchmarks: AITZ AMEX AndroidControl

Metrics: Step.Acc action type accuracy action match accuracy

Baselines: CogAgent AUTO-GUI SeeClick UGround OS-Atlas UI-TARS Falcon-UI GRPO SPO-Chain

Builds on: DPO ReST-MCTS ReFT CoaT Qwen2-VL

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