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Towards General-Purpose Model-Free Reinforcement Learning

ICLR 2025 · Reinforcement learning › Offline RL · approach: Simple practical offline RL · 1 citations (OpenAlex)

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Proposes MR.Q, a general model-free deep RL algorithm that learns model-based state-action representations approximately linear in the value function, evaluated with one hyperparameter set across Gym, DMC (proprioceptive and visual) and Atari.

Problem

General-purpose RL: most deep RL algorithms are tailored to specific benchmarks with tuned hyperparameters, while model-based general methods (DreamerV3, TD-MPC2) are computationally costly and complex.

Approach

Learn state-action embeddings with model-based objectives (reward, next-state embedding via target encoder, terminal, unrolled over a short horizon) so the value function is approximately linear in the features, then use a non-linear value head; combined with TD3-style learning, categorical reward loss, LAP and multi-step returns, under one fixed hyperparameter set.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use a nonlinear rather than linear value function (ablation)MR.Q · Gym - LocomotionTD3-normalized performance: -1.17Helped
use a nonlinear rather than linear value function (ablation)MR.Q · Atari - 1MHuman-normalized performance: -1.35Helped
use a state embedding rather than a state-action embedding as dynamics target (ablation)MR.Q · Gym - LocomotionTD3-normalized performance: -0.10Helped
use a target encoder for the dynamics target (ablation)MR.Q · Gym - LocomotionTD3-normalized performance: -0.53Helped
avoid reverting simultaneously to linear value and current-encoder state-action targets (ablation)MR.Q · Gym - LocomotionTD3-normalized performance: -1.47Helped
use a linear MDP predictor rather than separate nonlinear prediction networks (ablation)MR.Q · Gym - LocomotionTD3-normalized performance: -0.01No clear effect
use categorical rather than MSE reward loss (ablation)MR.Q · Atari - 1MHuman-normalized performance: -0.79Helped
use reward scaling (ablation)MR.Q · Atari - 1MHuman-normalized performance: 0.18No clear effect
use the minimum rather than mean of target value functions (ablation)MR.Q · Gym - LocomotionTD3-normalized performance: -0.09Helped
use prioritized sampling and Huber value loss (ablation)MR.Q · Gym - LocomotionTD3-normalized performance: -0.10Helped
use model-based representation learning (ablation)MR.Q · Gym - LocomotionTD3-normalized performance: -0.56Helped
use multi-step rather than one-step value returns (ablation)MR.Q · Gym - LocomotionTD3-normalized performance: -0.33Helped

Surprising findings

Limitations

Experimental setup

Datasets: Gym locomotion (MuJoCo v4) DeepMind Control Suite (28 tasks) Atari-57 (Arcade Learning Environment)

Benchmarks: Gym locomotion DMC proprioceptive DMC visual Atari-57

Metrics: TD3-normalized score average episode reward human-normalized score

Baselines: TD7 TD-MPC2 DreamerV3 PPO DrQ-v2 DQN Rainbow

Builds on: TD3 TD7 LAP DreamerV3 TD-MPC2

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