Research map / Reinforcement learning / Offline RL
Towards General-Purpose Model-Free Reinforcement Learning
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Proposes MR.Q, a general model-free deep RL algorithm that learns model-based state-action representations approximately linear in the value function, evaluated with one hyperparameter set across Gym, DMC (proprioceptive and visual) and Atari.
Problem
General-purpose RL: most deep RL algorithms are tailored to specific benchmarks with tuned hyperparameters, while model-based general methods (DreamerV3, TD-MPC2) are computationally costly and complex.
Approach
Learn state-action embeddings with model-based objectives (reward, next-state embedding via target encoder, terminal, unrolled over a short horizon) so the value function is approximately linear in the features, then use a non-linear value head; combined with TD3-style learning, categorical reward loss, LAP and multi-step returns, under one fixed hyperparameter set.
Key results
- MR.Q achieves the highest performance on both DMC benchmarks (proprioceptive and visual) with a single hyperparameter set.
- MR.Q falls slightly behind TD7 on Gym locomotion but is the strongest overall across continuous control benchmarks.
- On Atari, MR.Q surpasses PPO, DQN and Rainbow, while DreamerV3 outperforms MR.Q using a model with about 40x more parameters.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use a nonlinear rather than linear value function (ablation) | MR.Q · Gym - Locomotion | TD3-normalized performance: -1.17 | Helped |
| use a nonlinear rather than linear value function (ablation) | MR.Q · Atari - 1M | Human-normalized performance: -1.35 | Helped |
| use a state embedding rather than a state-action embedding as dynamics target (ablation) | MR.Q · Gym - Locomotion | TD3-normalized performance: -0.10 | Helped |
| use a target encoder for the dynamics target (ablation) | MR.Q · Gym - Locomotion | TD3-normalized performance: -0.53 | Helped |
| avoid reverting simultaneously to linear value and current-encoder state-action targets (ablation) | MR.Q · Gym - Locomotion | TD3-normalized performance: -1.47 | Helped |
| use a linear MDP predictor rather than separate nonlinear prediction networks (ablation) | MR.Q · Gym - Locomotion | TD3-normalized performance: -0.01 | No clear effect |
| use categorical rather than MSE reward loss (ablation) | MR.Q · Atari - 1M | Human-normalized performance: -0.79 | Helped |
| use reward scaling (ablation) | MR.Q · Atari - 1M | Human-normalized performance: 0.18 | No clear effect |
| use the minimum rather than mean of target value functions (ablation) | MR.Q · Gym - Locomotion | TD3-normalized performance: -0.09 | Helped |
| use prioritized sampling and Huber value loss (ablation) | MR.Q · Gym - Locomotion | TD3-normalized performance: -0.10 | Helped |
| use model-based representation learning (ablation) | MR.Q · Gym - Locomotion | TD3-normalized performance: -0.56 | Helped |
| use multi-step rather than one-step value returns (ablation) | MR.Q · Gym - Locomotion | TD3-normalized performance: -0.33 | Helped |
Surprising findings
- Increasing model capacity with a non-linear model does not improve performance, suggesting maintaining an approximately linear value relationship matters more than capacity.
- Top performers on Gym and DMC fail to transfer to the other benchmark, and DreamerV3 fails to learn Dog and Humanoid DMC tasks.
Limitations
- Not equipped for hard exploration tasks or non-Markovian environments.
- Evaluation limited to standard RL benchmarks; no testing in settings like team video games, drone racing, or LLMs.
- Performance falls slightly behind TD7 on Gym locomotion and behind DreamerV3 on Atari.
Experimental setup
Datasets: Gym locomotion (MuJoCo v4) DeepMind Control Suite (28 tasks) Atari-57 (Arcade Learning Environment)
Benchmarks: Gym locomotion DMC proprioceptive DMC visual Atari-57
Metrics: TD3-normalized score average episode reward human-normalized score
Baselines: TD7 TD-MPC2 DreamerV3 PPO DrQ-v2 DQN Rainbow
Builds on: TD3 TD7 LAP DreamerV3 TD-MPC2
Closest papers by meaning
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.91)
- The Edge-of-Reach Problem in Offline Model-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
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- Model-Based Transfer Learning for Contextual Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
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- Dual RL: Unification and New Methods for Reinforcement and Imitation Learning (ICLR 2024 · similarity 0.89)
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