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Exploring Prosocial Irrationality for LLM Agents: A Social Cognition View

ICLR 2025 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent decision making · 2 citations (OpenAlex)

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Proposes CogMir, a modular multi-LLM-agent framework that mirrors human cognitive-bias social science experiments to probe whether LLM agents' systematic hallucinations yield prosocial irrational decision-making.

Problem

Whether LLM agents' systematic hallucinations and training-data biases shape their decision-making in social settings, and whether they mirror human cognitive biases and prosocial irrationality, remains under-explored.

Approach

Treats LLM systematic hallucination as an analogue of human cognitive bias and builds a framework that replicates classic social science experiments (Asch herd, Milgram authority, Ben Franklin, confirmation, halo, rumor chain, gambler's fallacy) with LLM agents and simulated humans to measure bias rates.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Present majority responses that are incorrect rather than known factual answersLLM Agents in the Herd Effect experiment · Known MCQ versus Unknown MCQHerd conformity rate: 0.00 -> 99.90 (GPT-4.0, 7W); 1.20 -> 5.90 (GPT-3.5, 49W)Mixed
Introduce dissent or uncertainty among the majority responsesLLM Agents in the Herd Effect experiment · Known MCQ, 7 participantsHerd conformity rate: 0.00 -> 2.60 -> 1.20 (GPT-3.5: 7W, 7R, 7N); 1.00 -> 36.20 -> 7.00 (Mixtral-8x7b: 7W, 7R, 7N)Mixed
Increase group size from 7 to 49 while all simulated humans give the wrong answerLLM Agents in the Herd Effect experiment · Known MCQ, 7W versus 49WHerd conformity rate: 0.00 -> 0.00 (GPT-4.0); 0.00 -> 0.90 (GPT-3.5)No clear effect
Give an authoritative instruction to choose answer BLLM Agents · Authority Effect versus Herd EffectQ&A bias rateHelped
Have the agent perform a favor for another personLLM Agents · Ben Franklin EffectFavorability bias rateHelped
Prime agents with an unreasonably high initial price beliefLLM Agents · Confirmation BiasConfirmation bias rateHelped
Provide a halo identityLLM Agents · Halo EffectHalo bias rate: 97.70 (GPT-4.0); 4.30 (Claude-3.0-opus)Mixed
Transmit information sequentially through a chain of agentsLLM Agents · Rumor ChainContent length rate: -97.00 (GPT-3.5); -92.33 (GPT-4.0)Hurt
Condition choices on previous losses in a 50/50 hypothetical choiceLLM Agents · Gambler's FallacyGambler's Fallacy bias: 93.3 (GPT-3.5); 0.00 (GPT-4.0)Mixed

Surprising findings

Limitations

Experimental setup

Datasets: Known MCQ (100 Wikipedia-based questions) Unknown MCQ (100 future/hypothetical questions) Inform (100 short narratives) CogScene (100 scenarios) CogAction (100 actions) CogIdentity (100 identities)

Benchmarks: CogMir subsets (Known MCQ, Unknown MCQ, Inform, CogScene, CogIdentity)

Metrics: Q&A Bias Rate Multi-H-A Bias Rate semantic similarity threshold 0.74 (SimCSE) sentence length contraction rate

Baselines: human behavior from social science literature

Builds on: Asch conformity experiment SimCSE FactScore

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