atlas

Research map / Adversarial robustness and security / Attacks on text and graphs

UV-Attack: Physical-World Adversarial Attacks on Person Detection via Dynamic-NeRF-based UV Mapping

ICLR 2025 · Adversarial robustness and security › Attacks on text and graphs · approach: Physical adversarial patches and camouflage

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes UV-Attack, a physical adversarial clothing attack on person detectors that combines dynamic-NeRF-based UV-Volume rendering, GMM pose sampling, and diffusion-latent patch optimization (PSO + Adam) to remain effective across unseen human poses.

Problem

Adversarial attacks on person detectors via clothing textures degrade sharply under large, non-rigid human movement and unseen poses, because prior patch and static-3D-model attacks cannot model pose-dependent deformations.

Approach

Edit clothing textures as UV texture stacks of a dynamic NeRF (UV-Volume) rather than inside NeRF weights, sample novel poses from a GMM over SMPL pose space, optimize the initial latent of a stable diffusion model without classifier-free guidance, and use an expectation-over-pose-transformation loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Sample training poses from a GMM instead of video frames (ablation)UV-Attack · Unseen-pose ZJU-MocapASR (%): 82.50 -> 92.75Helped
Expand texture coverage from upper body to upper body, arms, and thighs (ablation)UV-Attack · Physical attack, RCNNASR: 23.26 -> 84.35Helped
Expand texture coverage from upper body to upper body, arms, and thighs (ablation)UV-Attack · Physical attack, YOLOv3ASR: 41.16 -> 87.68Helped
Remove classifier-free guidance (ablation)UV-Attack · White-box and black-box detectorsmAPHelped
Use classifier-free guidance (ablation)UV-Attack · Adversarial patch generationvisual naturalnessHelped
Train with an ensemble of RCNN and YOLOv3 after RCNN pretraining (ablation)UV-Attack · Six black-box detectorsmAPHelped
Train on subject 1 and test on subject 2 (ablation)UV-Attack · Unseen subjectsASR: 20%-35%Hurt
Increase adversarial-image complexity during training (ablation)UV-Attack · Training epochsmAPHelped
Use UV-Volume rather than alternative dynamic NeRF texture-editing models (ablation)UV-Attack · Clothing texture editingrender time: ∼5h; ∼2h; ∼15min -> <0.5sHelped
Add classifier-free guidance (ablation)UV-Attack · Adversarial loss optimizationadversarial loss convergenceHurt

Surprising findings

Limitations

Experimental setup

Datasets: ZJU-Mocap MPII COCO

Benchmarks: ZJU-Mocap unseen pose dataset COCO

Metrics: attack success rate mAP

Baselines: AdvYolo AdvTshirt NatPatch AdvTexture AdvCamou Diff2Conf DiffPGD DAP

Builds on: UV-Volume AdvCamou Stable Diffusion Thin Plate Spline Expectation over Transformation

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy