Research map / Adversarial robustness and security / Attacks on text and graphs
ProjAttacker: A Configurable Physical Adversarial Attack for Face Recognition via Projector
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Proposes ProjAttacker, a projector-based physical adversarial attack that projects RL-optimized 3D adversarial textures onto a face to impersonate victims and bypass liveness detection, using a light reflection function and a differentiable camera ISP proxy network.
Problem
Physical adversarial attacks on face recognition are user-specific, hard to fabricate, hard to swap between targets, and fail liveness detection because they occlude the face.
Approach
Replace physical artifacts with projected light carrying adversarial 3D textures, modeling projector-to-skin light reflection (LRF) for the digital-to-physical transition and a differentiable camera ISP proxy for the physical-to-digital transition, with an RL-driven ensemble of white-box face recognizers guiding the optimization.
Key results
- On CelebA-HQ black-box attacks, ProjAttacker achieves 85.36% average ASR versus 84.05% for AT3D and 49.13% for TAP.
- On LFW, ProjAttacker averages 68.72% ASR, below AT3D's 74.50% but above TAP's 39.89%.
- Physical bypass of four commercial liveness detection APIs: 55/55 (CTyun), 55/55 (Baidu), 48/51 (Tencent), 52/55 (Aliyun).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ProjAttacker instead of AT3D | Black-box impersonation attacks · LFW | ASR (average): 74.50% -> 68.72% | Hurt |
| Use ProjAttacker instead of AT3D | Black-box impersonation attacks · CelebA-HQ | ASR (average): 84.05% -> 85.36% | Helped |
| Add the camera ISP proxy network (ablation) | ProjAttacker physical-world attack · Physical world, ArcFace | ASR: 56% -> 68% | Helped |
| Add the camera ISP proxy network (ablation) | ProjAttacker physical-world attack · Physical world, MobileNet | ASR: 54% -> 60% | Helped |
| Add the camera ISP proxy network (ablation) | ProjAttacker physical-world attack · Physical world, ResNet | ASR: 52% -> 62% | Helped |
| Add the camera ISP proxy network (ablation) | ProjAttacker physical-world attack · Physical world, API | ASR: 34% -> 38% | Helped |
| Add the light reflection function (ablation) | ProjAttacker physical-world attack · Physical world, ArcFace | ASR: 38% -> 68% | Helped |
| Add the light reflection function (ablation) | ProjAttacker physical-world attack · Physical world, MobileNet | ASR: 32% -> 60% | Helped |
| Add the light reflection function (ablation) | ProjAttacker physical-world attack · Physical world, ResNet | ASR: 32% -> 62% | Helped |
| Add the light reflection function (ablation) | ProjAttacker physical-world attack · Physical world, API | ASR: 12% -> 38% | Helped |
| Use a 3D mask instead of a 2D mask (ablation) | ProjAttacker physical-world attack · Physical world, ArcFace | ASR: 44% -> 68% | Helped |
| Use a 3D mask instead of a 2D mask (ablation) | ProjAttacker physical-world attack · Physical world, MobileNet | ASR: 42% -> 60% | Helped |
Surprising findings
- On LFW, the transfer-based AT3D outperforms ProjAttacker on average ASR (74.50% vs 68.72%).
Limitations
- Physical evaluation is limited to a small number of attacker-victim pairs (e.g., 50 pairs in ablation).
- Stealthiness, practicability and aesthetics rely on a user study described only in supplementary material.
- Light reflection modeling relies on spectral data from technical documentation and an undifferentiable ISP simulator for training.
Experimental setup
Datasets: LFW CelebA-HQ COCO
Benchmarks: LFW CelebA-HQ
Metrics: attack success rate hiPAA score
Baselines: TAP AT3D AdvSticker SOPP
Builds on: AT3D AdvSticker SOPP hiPAA U-Net
Closest papers by meaning
- Physical-World Optical Adversarial Attacks on 3D Face Recognition (CVPR 2023 · similarity 0.89)
- Omni-Angle Assault: An Invisible and Powerful Physical Adversarial Attack on Face Recognition (ICML 2025 · similarity 0.87)
- UV-Attack: Physical-World Adversarial Attacks on Person Detection via Dynamic-NeRF-based UV Mapping (ICLR 2025 · similarity 0.84)
- Non-Adaptive Adversarial Face Generation (NeurIPS 2025 · similarity 0.84)
- Adversarial Attacks on Event-Based Pedestrian Detectors: A Physical Approach (AAAI 2025 · similarity 0.84)
- Revisiting Adversarial Patches for Designing Camera-Agnostic Attacks against Person Detection (NeurIPS 2024 · similarity 0.82)
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