Research map / Adversarial robustness and security / Attacks on text and graphs
Adversarial Attacks on Event-Based Pedestrian Detectors: A Physical Approach
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Crafts black-and-white adversarial clothing textures via differentiable 3D rendering and differentiable V2E so that an event-based pedestrian detector (RVT-B) misses the wearer, and validates the textures on printed clothing in indoor and outdoor real-world recordings.
Problem
Event-based pedestrian detectors are assumed to be robust, but their vulnerability to physical adversarial attacks via clothing patterns has not been studied; the paper targets fooling such detectors so the wearer goes undetected.
Approach
An end-to-end pipeline that optimizes a binarized 2D clothing texture map through a differentiable SMPL renderer and differentiable video-to-event conversion, with a loss that minimizes pedestrian objectness and class scores of a frozen event detector, then prints the texture as physical clothing.
Key results
- In the digital domain, the 10x10 grid adversarial texture reduces AP to 5.7% at confidence threshold 0.25 with SeqASR 63.1%, versus 50.5% AP and 4.7% SeqASR for a white texture.
- Physical indoor test with DAVIS346 at threshold 0.25 gives SeqASR 74.3% for the optimal texture versus 4.3% and 0.0% for the two ordinary clothing cases.
- Outdoor physical test gives SeqASR 46.0% at threshold 0.25, showing reduced but still substantial attack success compared with indoor scenes.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace white, black, or random clothing with the optimized 10×10 adversarial texture | RVT-B · Digital test, confidence threshold 0.25 | SeqASR: 1.2% -> 63.1%; 3.7% -> 63.1%; 4.7% -> 63.1% | Helped |
| Use a 10×10 grid instead of a 60×60 grid (ablation) | Adversarial clothing texture on RVT-B · Digital test, confidence threshold 0.25 | SeqASR: 8.0% -> 63.1% | Helped |
| Use a 10×10 grid instead of a 20×20 grid (ablation) | Adversarial clothing texture on RVT-B · Digital test, confidence threshold 0.25 | SeqASR: 59.5% -> 63.1% | Helped |
| Add adversarial texture to the legs (ablation) | RVT-B clothing attack · Digital test, confidence threshold 0.25 | SeqASR: 4.7% -> 21.9% | Helped |
| Add adversarial texture to all body parts rather than upper body and legs (ablation) | RVT-B clothing attack · Digital test, confidence threshold 0.25 | SeqASR: 52.0% -> 63.1% | Helped |
| Restrict texture from full-body coverage to legs only (ablation) | RVT-B clothing attack · Digital test, confidence threshold 0.25 | AP: 5.7% -> 30.1% | Hurt |
| Wear digitally optimized adversarial clothing rather than ordinary Case 1 clothing | RVT-B · Indoor physical attack, confidence threshold 0.25 | SeqASR: 4.3% -> 74.3% | Helped |
| Wear digitally optimized adversarial clothing rather than ordinary Case 2 clothing | RVT-B · Indoor physical attack, confidence threshold 0.25 | SeqASR: 0.0% -> 74.3% | Helped |
| Transfer the adversarial clothing attack from indoor to outdoor scenes | RVT-B · Physical attack, confidence threshold 0.25 | SeqASR: 74.3% -> 46.0% | Hurt |
Surprising findings
- Attacking only the legs with the adversarial texture yields a higher SeqASR (21.9%) than covering the upper body (4.7%) or arms (1.2%), and the full-body texture performs best.
- At low confidence thresholds (0.001, 0.01), the adversarial texture gives near-zero SeqASR despite lowering AP, so attack success depends strongly on the threshold.
Limitations
- Only black-and-white textures are studied, while real clothing uses more colors and complex patterns.
- Physical attack success drops in outdoor scenes with complex backgrounds and varying lighting.
- Evaluation is limited to a single detector (RVT-B) and a small set of physical recordings.
Experimental setup
Datasets: AMASS Gen1
Benchmarks: Gen1
Metrics: AP SeqASR
Baselines: RVT-B white texture RVT-B black texture RVT-B random texture YOLOv7
Builds on: RVT V2E SMPL PyTorch3D Straight-Through Estimator
Closest papers by meaning
- Full-Distance Evasion of Pedestrian Detectors in the Physical World (NeurIPS 2024 · similarity 0.87)
- UV-Attack: Physical-World Adversarial Attacks on Person Detection via Dynamic-NeRF-based UV Mapping (ICLR 2025 · similarity 0.86)
- Revisiting Adversarial Patches for Designing Camera-Agnostic Attacks against Person Detection (NeurIPS 2024 · similarity 0.85)
- DAP: A Dynamic Adversarial Patch for Evading Person Detectors (CVPR 2024 · similarity 0.85)
- GLOW: Global Layout Aware Attacks on Object Detection (CVPR 2024 · similarity 0.84)
- ProjAttacker: A Configurable Physical Adversarial Attack for Face Recognition via Projector (CVPR 2025 · similarity 0.84)
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