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Adversarial Attacks on Event-Based Pedestrian Detectors: A Physical Approach

AAAI 2025 · Adversarial robustness and security › Attacks on text and graphs · approach: Physical adversarial patches and camouflage · 4 citations (OpenAlex)

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Crafts black-and-white adversarial clothing textures via differentiable 3D rendering and differentiable V2E so that an event-based pedestrian detector (RVT-B) misses the wearer, and validates the textures on printed clothing in indoor and outdoor real-world recordings.

Problem

Event-based pedestrian detectors are assumed to be robust, but their vulnerability to physical adversarial attacks via clothing patterns has not been studied; the paper targets fooling such detectors so the wearer goes undetected.

Approach

An end-to-end pipeline that optimizes a binarized 2D clothing texture map through a differentiable SMPL renderer and differentiable video-to-event conversion, with a loss that minimizes pedestrian objectness and class scores of a frozen event detector, then prints the texture as physical clothing.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace white, black, or random clothing with the optimized 10×10 adversarial textureRVT-B · Digital test, confidence threshold 0.25SeqASR: 1.2% -> 63.1%; 3.7% -> 63.1%; 4.7% -> 63.1%Helped
Use a 10×10 grid instead of a 60×60 grid (ablation)Adversarial clothing texture on RVT-B · Digital test, confidence threshold 0.25SeqASR: 8.0% -> 63.1%Helped
Use a 10×10 grid instead of a 20×20 grid (ablation)Adversarial clothing texture on RVT-B · Digital test, confidence threshold 0.25SeqASR: 59.5% -> 63.1%Helped
Add adversarial texture to the legs (ablation)RVT-B clothing attack · Digital test, confidence threshold 0.25SeqASR: 4.7% -> 21.9%Helped
Add adversarial texture to all body parts rather than upper body and legs (ablation)RVT-B clothing attack · Digital test, confidence threshold 0.25SeqASR: 52.0% -> 63.1%Helped
Restrict texture from full-body coverage to legs only (ablation)RVT-B clothing attack · Digital test, confidence threshold 0.25AP: 5.7% -> 30.1%Hurt
Wear digitally optimized adversarial clothing rather than ordinary Case 1 clothingRVT-B · Indoor physical attack, confidence threshold 0.25SeqASR: 4.3% -> 74.3%Helped
Wear digitally optimized adversarial clothing rather than ordinary Case 2 clothingRVT-B · Indoor physical attack, confidence threshold 0.25SeqASR: 0.0% -> 74.3%Helped
Transfer the adversarial clothing attack from indoor to outdoor scenesRVT-B · Physical attack, confidence threshold 0.25SeqASR: 74.3% -> 46.0%Hurt

Surprising findings

Limitations

Experimental setup

Datasets: AMASS Gen1

Benchmarks: Gen1

Metrics: AP SeqASR

Baselines: RVT-B white texture RVT-B black texture RVT-B random texture YOLOv7

Builds on: RVT V2E SMPL PyTorch3D Straight-Through Estimator

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