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Re-evaluating Open-ended Evaluation of Large Language Models

ICLR 2025 · Large language models › AI and society · approach: Critiques of LLM claims and judging · 0 citations (OpenAlex)

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Proposes evaluating LLMs as a 3-player general-sum game (prompt, king model, rebel model) and rating them via clone-invariant equilibrium solutions (NE/CCE selected with a novel affinity entropy) instead of Elo.

Problem

Elo-based open-ended LLM evaluation (e.g., LMSYS Chatbot Arena) is sensitive to redundant prompts and models, so it can bias model development toward specializing in over-represented skills and can be manipulated by adding redundant prompts.

Approach

Model evaluation as an N-player general-sum game between prompt, king and rebel players; ratings are regrets at equilibria selected by a novel kernelized affinity entropy (generalised Tsallis entropy with a similarity kernel) so that the selected equilibrium and ratings are invariant to cloned actions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
maximize Elo ratings with fixed initial promptsmodel development in the simulated skill setting · simulated model improvement pathmodel skill entropyHurt
select additional prompts by high separability under Elomodel and prompt development in the simulated skill setting · simulated additional-prompts improvement pathskill entropyHurt
maximize equilibrium ratings instead of Elo ratingsmodel development in the simulated skill setting · simulated model improvement pathmodel skill entropyHelped
maximize equilibrium ratings instead of Elo ratingsprompt development in the simulated skill setting · simulated prompt improvement pathprompt skill diversityHelped
add redundant adversarial promptsElo ratings · arena-hard-v0.1model ranking robustnessHurt
use affinity-entropy equilibrium ratings instead of Elo ratingsmodel rankings · arena-hard-v0.1 with redundant adversarial promptsmodel ranking robustnessHelped
replace affinity entropy with Shannon entropy for QRE tracing (ablation)NE ratings · arena-hard-v0.1 with redundant adversarial promptsmodel ranking robustnessHurt
replace affinity entropy with Shannon entropy for CCE selection (ablation)CCE ratings · arena-hard-v0.1 with redundant adversarial promptsmodel ranking robustnessHurt
add cloned prompt actionsShannon-entropy NE selection · general-sum Chicken gameequilibrium selection robustnessHurt
add cloned prompt actionsShannon-entropy CCE ratings · general-sum gameaction ratingsMixed

Surprising findings

Limitations

Experimental setup

Datasets: arena-hard-v0.1

Benchmarks: arena-hard-v0.1

Metrics: Elo rating equilibrium rating (regret) ranking invariance under redundant adversarial prompts skill entropy

Baselines: Elo max-entropy Nash equilibrium (Shannon entropy) max-entropy CCE (Shannon entropy) arena-hard-v0.1 separability criterion

Builds on: Elo rating logit quantal response equilibrium linear tracing procedure Tsallis entropy arena-hard

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