Research map / Multi-agent systems and games / LLM agents
Cut the Crap: An Economical Communication Pipeline for LLM-based Multi-Agent Systems
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Proposes AgentPrune, which learns low-rank-regularized spatial-temporal communication graph masks in a few dialogue rounds and then one-shot prunes redundant inter-agent messages to cut token cost of LLM multi-agent systems while keeping or improving accuracy and adding robustness to attacks.
Problem
LLM-based multi-agent systems incur large token overhead and economic cost from inter-agent communication, much of which is redundant or even malicious.
Approach
Model the multi-agent system as a spatial-temporal graph (intra-round spatial edges and inter-round temporal edges), define communication redundancy, learn relaxed graph masks with policy gradient and a nuclear-norm low-rank penalty, then apply one-shot magnitude pruning to fix a sparse topology for remaining rounds or queries.
Key results
- AgentPrune with a complete graph (AgentPrune-C) reaches 89.72 average accuracy across six benchmarks using five GPT-4 agents, versus 86.77 for GPTSwarm and 87.02 for PHP.
- Plugged into AutoGen and GPTSwarm, AgentPrune cuts prompt tokens by roughly 27% to 72% (e.g., 71.9% on AutoGen MMLU, 39.4% on GPTSwarm GSM8K) while maintaining or slightly improving accuracy.
- Claims comparable performance on MMLU at $5.6 cost versus $43.7 for state-of-the-art topologies.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Apply AgentPrune to AutoGen | AutoGen · MMLU | performance: $82.13 -> $82.78; \uparrow 0.65 | Helped |
| Apply AgentPrune to AutoGen | AutoGen · HumanEval | performance: $85.41 -> $86.65; \uparrow 1.24 | Helped |
| Apply AgentPrune to AutoGen | AutoGen · GSM8K | performance: $90.06 -> $92.85; \uparrow 2.79 | Helped |
| Apply AgentPrune to GPTSwarm | GPTSwarm · MMLU | performance: $83.98 -> $83.05; \downarrow 0.93 | Hurt |
| Apply AgentPrune to GPTSwarm | GPTSwarm · HumanEval | performance: $84.49 -> $84.96; \uparrow 0.47 | Helped |
| Apply AgentPrune to GPTSwarm | GPTSwarm · GSM8K | performance: $89.74 -> $90.58; \uparrow 0.84 | Helped |
| Use AgentPrune-R instead of the unpruned random-graph topology | Five-agent GPT-4 multi-agent system · HumanEval | pass@1: 82.66 -> 90.30 | Helped |
| Use AgentPrune-C instead of the unpruned complete-graph topology | Five-agent GPT-4 multi-agent system · MMLU | accuracy: 83.15 -> 84.72 | Helped |
| Apply AgentPrune | AutoGen · HumanEval | prompt tokens: $492,273 -> $315,105; 64.0\% | Helped |
| Apply AgentPrune | GPTSwarm · GSM8K | prompt tokens: $14,005,945 -> $3,526,035; 39.4\% | Helped |
| Add AgentPrune to complete-graph communication | Complete-graph multi-agent system under agent prompt attack · MMLU | accuracy: 78.4\% -> 83.9\% | Helped |
| Add AgentPrune to the complete-graph communication framework | Complete-graph multi-agent system · MMLU | accuracy: 83.1\% -> 84.7\% | Helped |
Surprising findings
- Randomly pruning 10%-30% of communication connections in MacNet mesh and LLM-Debate structures improved MMLU accuracy by up to 2.83%, indicating substantial redundancy.
- Some multi-agent topologies such as star and tree fail to consistently improve over single-agent baselines, with drops of up to 3.97%.
Limitations
- Experiments rely on closed GPT models via API, so generalization to open-weight models is not shown in the text.
- Multi-agent setups use fixed agent counts (three or five) and specific benchmarks.
Experimental setup
Datasets: MMLU GSM8K MultiArith SVAMP AQuA HumanEval
Benchmarks: MMLU GSM8K MultiArith SVAMP AQuA HumanEval
Metrics: accuracy pass@1 prompt tokens cost (USD)
Baselines: CoT ComplexCoT Self-Consistency LLM-Blender GPTSwarm LLM-Debate PHP DyLAN AutoGen
Builds on: GPTSwarm LLM-Debate MacNet Graph Early-Bird
Closest papers by meaning
- SafeSieve: From Heuristics to Experience in Progressive Pruning for LLM-based Multi-Agent Communication (AAAI 2026 · similarity 0.91)
- MOC: Multi-Order Communication in LLM-based Multi-Agent Systems (ICML 2026 · similarity 0.89)
- Graph-of-Agents: A Graph-based Framework for Multi-Agent LLM Collaboration (ICLR 2026 · similarity 0.89)
- Cost-Effective Communication: An Auction-based Method for Language Agent Interaction (AAAI 2026 · similarity 0.89)
- When Embedding-Based Defenses Fail: Rethinking Safety in LLM-Based Multi-Agent Systems (ICML 2026 · similarity 0.89)
- G-Designer: Architecting Multi-agent Communication Topologies via Graph Neural Networks (ICML 2025 · similarity 0.88)
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