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Graph-of-Agents: A Graph-based Framework for Multi-Agent LLM Collaboration

ICLR 2026 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent decision making · 0 citations (OpenAlex)

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Proposes Graph-of-Agents (GoA), a test-time multi-agent framework that samples relevant LLM agents via model cards, builds a relevance-weighted directed graph from peer scoring, runs bidirectional message passing, and pools outputs, achieving top results with 3 agents versus 6-agent baselines.

Problem

Orchestrating a large zoo of LLMs at test time suffers from selecting irrelevant agents, inefficient all-to-all communication, and costly response integration (token concatenation) as agent pools grow.

Approach

Model the multi-agent system as a query-specific directed graph: meta-LLM node sampling from model cards, peer-scored relevance edges with pruning, source-to-target then target-to-source message passing, and graph pooling (max or mean) to output a single answer; shown to generalize MoA.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: MMLU MMLU-Pro GPQA MATH HumanEval MedMCQA

Benchmarks: MMLU MMLU-Pro GPQA MATH HumanEval MedMCQA

Metrics: accuracy LLM calls tokens latency

Baselines: Debate Self-Consistency Refine ReConcile MoA Self-MoA DyLAN gpt-4o single model

Builds on: Mixture-of-Agents Chain-of-Thought DyLAN ReConcile Graph neural network message passing

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