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DistRL: An Asynchronous Distributed Reinforcement Learning Framework for On-Device Control Agent

ICLR 2025 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning

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Proposes DistRL, an asynchronous distributed RL framework (centralized host learner with decentralized Android workers) and the A-RIDE off-policy algorithm to fine-tune a 1.3B T5-based multimodal agent online, improving training efficiency and success on AitW General and Web Shopping tasks.

Problem

Online RL fine-tuning of MLLM-based on-device (mobile Android) control agents is inefficient because data collection in parallel emulators/devices is synchronous and task durations vary widely, and off-policy asynchronous data creates non-stationarity and stale-policy issues.

Approach

Decouple data collection (heterogeneous worker devices running asynchronous threads) from centralized GPU policy training, and train with A-RIDE, an advantage-based Retrace off-policy correction combined with distributed prioritized experience replay that prioritizes trajectories by TD error, importance ratio and entropy, plus entropy and invalid-action penalties; rewards come from a Gemini-1.5-Pr

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use DistRL instead of DigiRL (multi)T5-based on-device control agent · AitW General testsuccess rate: 73.2 \pm 1.1 vs. 61.2\pm2.4; approximately 19.6% relative improvementHelped
use DistRL instead of DigiRL (multi)T5-based on-device control agent · AitW Web Shopping testsuccess rate: 68.5 \pm 1.7 vs. 59.9\pm2.8; about 14.4%Helped
use DistRL's distributed asynchronous training framework and A-RIDE instead of DigiRLonline training on General tasks · General tasks, 6k secondssuccess rate: 30% higherHelped
use DistRL's distributed asynchronous training framework and A-RIDE instead of DigiRL (single)online training on General tasks · General tasks, 6k secondssuccess rate: 40% higherHelped
use DistRL instead of DigiRL-DistRL Asynconline training on General tasks · General tasks, 6k secondssuccess rate: 10% higherHelped
use DistRL instead of DigiRL (multi)distributed trajectory collection · training data collection, 6k secondstrajectories collected: 800 trajectories vs. 300Helped
use DistRL rather than leading synchronous multi-machine methodstraining and data collection · on-device control trainingtraining efficiency: 3×Helped
use DistRL rather than leading synchronous multi-machine methodstraining data collection · on-device control trainingdata collection speed: 2.4× fasterHelped
add DPER (ablation)DistRL · General taskssuccess rate: 8%Helped
add Retrace (ablation)DistRL · General taskssuccess rate: 6%Helped

Surprising findings

Limitations

Experimental setup

Datasets: AitW AndroidWorld

Benchmarks: AitW General AitW Web Shopping

Metrics: success rate training efficiency (success vs wall-clock time) trajectory collection rate

Baselines: DigiRL AutoUI AppAgent + GPT-4V AppAgent + Gemini 1.5 Pro DigiRL-DistRL Async

Builds on: DigiRL IMPALA Retrace Distributed Prioritized Experience Replay AutoUI GAE

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