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DistRL: An Asynchronous Distributed Reinforcement Learning Framework for On-Device Control Agent
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Proposes DistRL, an asynchronous distributed RL framework (centralized host learner with decentralized Android workers) and the A-RIDE off-policy algorithm to fine-tune a 1.3B T5-based multimodal agent online, improving training efficiency and success on AitW General and Web Shopping tasks.
Problem
Online RL fine-tuning of MLLM-based on-device (mobile Android) control agents is inefficient because data collection in parallel emulators/devices is synchronous and task durations vary widely, and off-policy asynchronous data creates non-stationarity and stale-policy issues.
Approach
Decouple data collection (heterogeneous worker devices running asynchronous threads) from centralized GPU policy training, and train with A-RIDE, an advantage-based Retrace off-policy correction combined with distributed prioritized experience replay that prioritizes trajectories by TD error, importance ratio and entropy, plus entropy and invalid-action penalties; rewards come from a Gemini-1.5-Pr
Key results
- DistRL reaches 73.2% success on AitW General test versus 61.2% for DigiRL (multi), about 19.6% relative improvement.
- DistRL achieves 68.5% success on AitW Web Shopping test versus 59.9% for DigiRL (multi).
- DistRL collects 800 trajectories in 6k seconds versus 300 for multi-machine DigiRL, and scales to ~7.7 trajectories per minute on 192 vCPUs.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use DistRL instead of DigiRL (multi) | T5-based on-device control agent · AitW General test | success rate: 73.2 \pm 1.1 vs. 61.2\pm2.4; approximately 19.6% relative improvement | Helped |
| use DistRL instead of DigiRL (multi) | T5-based on-device control agent · AitW Web Shopping test | success rate: 68.5 \pm 1.7 vs. 59.9\pm2.8; about 14.4% | Helped |
| use DistRL's distributed asynchronous training framework and A-RIDE instead of DigiRL | online training on General tasks · General tasks, 6k seconds | success rate: 30% higher | Helped |
| use DistRL's distributed asynchronous training framework and A-RIDE instead of DigiRL (single) | online training on General tasks · General tasks, 6k seconds | success rate: 40% higher | Helped |
| use DistRL instead of DigiRL-DistRL Async | online training on General tasks · General tasks, 6k seconds | success rate: 10% higher | Helped |
| use DistRL instead of DigiRL (multi) | distributed trajectory collection · training data collection, 6k seconds | trajectories collected: 800 trajectories vs. 300 | Helped |
| use DistRL rather than leading synchronous multi-machine methods | training and data collection · on-device control training | training efficiency: 3× | Helped |
| use DistRL rather than leading synchronous multi-machine methods | training data collection · on-device control training | data collection speed: 2.4× faster | Helped |
| add DPER (ablation) | DistRL · General tasks | success rate: 8% | Helped |
| add Retrace (ablation) | DistRL · General tasks | success rate: 6% | Helped |
Surprising findings
- Adding more trajectory context to the Gemini evaluator reduced evaluation accuracy, as the evaluator tended to hallucinate success from extra screenshots.
Limitations
- Depends on a proprietary Gemini-1.5-Pro evaluator for rewards, which costs budget and may hallucinate success.
- Evaluated only on AitW General and Web Shopping subsets with 128 train and test instructions.
Experimental setup
Datasets: AitW AndroidWorld
Benchmarks: AitW General AitW Web Shopping
Metrics: success rate training efficiency (success vs wall-clock time) trajectory collection rate
Baselines: DigiRL AutoUI AppAgent + GPT-4V AppAgent + Gemini 1.5 Pro DigiRL-DistRL Async
Builds on: DigiRL IMPALA Retrace Distributed Prioritized Experience Replay AutoUI GAE
Closest papers by meaning
- DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- Digi-Q: Learning VLM Q-Value Functions for Training Device-Control Agents (ICLR 2025 · similarity 0.87)
- WebRL: Training LLM Web Agents via Self-Evolving Online Curriculum Reinforcement Learning (ICLR 2025 · similarity 0.86)
- ProactiveMobile: A Comprehensive Benchmark for Boosting Proactive Intelligence On Mobile Devices (CVPR 2026 · similarity 0.86)
- Succeed or Learn Slowly: Sample Efficient Off-Policy Reinforcement Learning for Mobile App Control (NeurIPS 2025 · similarity 0.86)
- K²-Agent: Co-Evolving Know-What and Know-How for Hierarchical Mobile Device Control (ICLR 2026 · similarity 0.86)
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