Research map / Reinforcement learning / Visual and representation RL
DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning
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Proposes DigiRL, an autonomous offline-to-online RL approach that fine-tunes a 1.3B VLM (AutoUI-Base) for Android device control using an automatic instruction-level curriculum, doubly-robust step-level advantages, and a VLM-based autonomous evaluator in a parallel Android emulator.
Problem
Off-the-shelf VLMs and static-demonstration imitation learning fail to handle the stochasticity and non-stationarity of real in-the-wild Android/web GUIs for device-control agents.
Approach
Advantage-weighted regression with hard filtering, using a doubly-robust per-step advantage estimator (mixing MC return and learned step value), a cross-entropy-trained value function, and an instruction-level value function that prioritizes tasks of intermediate difficulty, all run on a scalable parallel Android emulator with a Gemini 1.5 Pro autonomous evaluator.
Key results
- DigiRL reaches 67.2% success on AitW Web Shopping test (offline-to-online), versus 17.7% for the best prompting baseline (AppAgent + GPT-4V/Gemini) and 57.8% for Filtered BC (per the abstract/table).
- On AitW General, the offline-to-online DigiRL reaches 71.9% test success versus 61.5% for Filtered BC and 25.0% for CogAgent.
- Parallel emulation scales near-linearly to 64 emulators on 128 CPUs (1.74 vs 0.74 trajs/min naive baseline using 64 CPUs).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DigiRL off-to-on RL instead of Filtered BC off-to-on | AutoUI-Base · AitW General Test | success rate: 61.5 -> 71.9 | Helped |
| Use DigiRL off-to-on RL instead of Filtered BC off-to-on | AutoUI-Base · AitW Web Shopping Test | success rate: 57.8 -> 67.2 | Helped |
| Replace offline training with off-to-on RL | DigiRL · AitW General Test | success rate: 62.8 -> 71.9 | Helped |
| Replace offline training with off-to-on RL | DigiRL · AitW Web Shopping Test | success rate: 45.8 -> 67.2 | Helped |
| Use cross-entropy rather than regression for value-function training (ablation) | DigiRL · AitW device-control tasks | performance: around 12% | Helped |
| Add step-level advantages (ablation) | DigiRL · AitW device-control tasks | efficiency: 12% | Helped |
| Add the automatic curriculum (ablation) | DigiRL without step-level advantage · AitW device-control tasks | speed of learning: around 25% | Helped |
| Use hard-filtering instead of vanilla AWR exponential reweighting (ablation) | DigiRL · AitW device-control tasks | performance | No clear effect |
| Add the doubly-robust advantage estimator and automatic curriculum (ablation) | vanilla AWR · AitW device-control tasks | performance | Helped |
| Use distributed emulation across servers rather than running all emulations on one server | Android emulator environment · 64 parallel emulators | trajectories per minute: 0.74 compared to 1.74 trajs/min | Helped |
Surprising findings
- Off-the-shelf GPT-4V and Gemini 1.5 Pro with Set-of-Marks achieve under 20% success, and AppAgent adds at most about 5 points.
- A 1.3B AutoUI-based agent trained with RL outperforms the 18B CogAgent and proprietary VLM wrappers.
Limitations
- Experiments are limited to a subset of AitW tasks (General and Web Shopping), with only 96 test tasks per subset due to budget constraints.
- Results depend on a proprietary Gemini 1.5 Pro autonomous evaluator, and offline data becomes stale quickly as websites change.
Experimental setup
Datasets: Android-in-the-Wild (General) Android-in-the-Wild (Web Shopping)
Benchmarks: Android-in-the-Wild General Android-in-the-Wild Web Shopping
Metrics: task success rate
Baselines: GPT-4V Set-of-Marks Gemini 1.5 Pro Set-of-Marks AppAgent CogAgent AutoUI Filtered BC
Builds on: advantage-weighted regression filtered behavior cloning generalized advantage estimation AutoUI Set-of-Marks
Closest papers by meaning
- Digi-Q: Learning VLM Q-Value Functions for Training Device-Control Agents (ICLR 2025 · similarity 0.89)
- DistRL: An Asynchronous Distributed Reinforcement Learning Framework for On-Device Control Agent (ICLR 2025 · similarity 0.89)
- GUI-Shift: Enhancing VLM-Based GUI Agents through Self-supervised Reinforcement Learning (ICLR 2026 · similarity 0.88)
- What Can RL Bring to VLA Generalization? An Empirical Study (NeurIPS 2025 · similarity 0.87)
- NS-VLA: Towards Neuro-Symbolic Vision-Language-Action Models (NeurIPS 2026 · similarity 0.86)
- Video-Enhanced Offline Reinforcement Learning: A Model-Based Approach (ICML 2025 · similarity 0.86)
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