Research map / Reinforcement learning / Policy gradient and actor-critic
Digi-Q: Learning VLM Q-Value Functions for Training Device-Control Agents
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Digi-Q trains a VLM-based Q-function offline via representation fine-tuning plus TD-learning on frozen LLaVA features, then extracts a device-control policy with a Best-of-N objective on Android-in-the-Wild.
Problem
Training device-control agents with RL usually needs costly on-policy interaction; the paper asks whether a state-action Q-function learned purely from offline agent trajectories can score candidate actions and yield a better policy for Android device control.
Approach
Fine-tune a VLM on a binary "does this action change the screen" objective to make its features action-aware, freeze it, train Q and V heads with TD-learning on those features, and extract the policy by imitating the best of N sampled actions ranked by Q (only if advantage is positive), avoiding negative gradients.
Key results
- On AitW Web Shopping test, Digi-Q reaches 58.0% success versus 47.6% for DigiRL (offline) and 43.8% for Filtered BC.
- On AitW General test, Digi-Q reaches 71.2% versus 59.0% for offline DigiRL, about 21.2% relative improvement averaged over the two test subsets.
- Ablation: MC-regression critic gets 37.5% and off-the-shelf VLM critic 31.9%, versus 58.0% for full Digi-Q; AWR actor drops to 19.4%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Digi-Q instead of offline DigiRL | Android device-control agent · AitW General Test | success rate: 59.0 -> 71.2 ± 2.1 | Helped |
| Use Digi-Q instead of offline DigiRL | Android device-control agent · AitW Web Shopping Test | success rate: 47.6 -> 58.0 ± 2.1 | Helped |
| Add representation fine-tuning to the VLM (ablation) | Digi-Q · AitW Web Shopping Test | success rate: 31.9 -> 58.0 ± 2.1 | Helped |
| Use fine-tuned LLaVA-1.5 representations instead of BLIP-2 + BERT representations (ablation) | Digi-Q · AitW Web Shopping Test | success rate: 47.6 -> 58.0 ± 2.1 | Helped |
| Use TD-learning instead of MC return regression (ablation) | Digi-Q · AitW Web Shopping Test | success rate: 37.5 -> 58.0 ± 2.1 | Helped |
| Use Best-of-N reranking instead of REINFORCE (ablation) | Digi-Q actor with the same critic · AitW Web Shopping Test | success rate: 37.5 -> 58.0 ± 2.1 | Helped |
| Use Best-of-N reranking instead of AWR (ablation) | Digi-Q actor with the same critic · AitW Web Shopping Test | success rate: 19.4 -> 58.0 ± 2.1 | Helped |
| Increase the number of sampled and reranked actions N (ablation) | Digi-Q actor · AitW Web Shopping Test | success rate | Helped |
Surprising findings
- Off-the-shelf VLM representations give only marginal improvement over the behavior policy (31.9% vs 25.0%), and a BLIP-2 + BERT critic collapses toward a state-only value function.
- REINFORCE improves the policy (37.5%) but has the highest variance; AWR is conservative and falls below the behavior policy (19.4%).
Limitations
- Evaluation depends on a proprietary Gemini 1.5 Pro autonomous evaluator and on web environments that changed over time (blocked sites), making numbers non-stationary.
- Using the critic for active online self-improvement is left for future work because it needs a more sophisticated system and robustness as the policy drifts from the data distribution.
Experimental setup
Datasets: Android-in-the-Wild (AitW) Web Shopping Android-in-the-Wild (AitW) General
Benchmarks: Android-in-the-Wild General Android-in-the-Wild Web Shopping
Metrics: task success rate critic accuracy vs human advantage labels token-level KL divergence to behavior policy
Baselines: GPT-4V Set-of-Marks Gemini 1.5 Pro Set-of-Marks AppAgent CogAgent AutoUI Filtered BC DigiRL REINFORCE AWR BLIP-2 + BERT critic Monte-Carlo regression critic
Builds on: ArCHer DigiRL AWR LLaVA-1.5 AutoUI
Closest papers by meaning
- DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- DistRL: An Asynchronous Distributed Reinforcement Learning Framework for On-Device Control Agent (ICLR 2025 · similarity 0.87)
- Q-SFT: Q-Learning for Language Models via Supervised Fine-Tuning (ICLR 2025 · similarity 0.86)
- Actor-Free Continuous Control via Structurally Maximizable Q-Functions (NeurIPS 2025 · similarity 0.86)
- O-MAPL: Offline Multi-agent Preference Learning (ICML 2025 · similarity 0.85)
- Long-Horizon Q-Learning: Accurate Value Learning via n-Step Inequalities (NeurIPS 2026 · similarity 0.85)
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