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Learning to Steer Markovian Agents under Model Uncertainty

ICLR 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: MARL benchmarks and grouping · 1 citations (OpenAlex)

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Studies steering Markovian agents (whose policy updates depend only on current policy and reward) toward desired policies via steering rewards in a finite-horizon non-episodic setting under model uncertainty, proposing a history-dependent steering objective with belief-state and FETE (explore-then-exploit) algorithms.

Problem

Steering multi-agent learning dynamics toward desired policies via additional rewards when the agents' learning dynamics are unknown, with only one finite-horizon episode of interaction with real agents.

Approach

Model Markovian agents (recency-biased, policy updates depend only on current policy and modified reward) and formulate steering as a non-episodic RL problem over a finite model class, learning history-dependent steering strategies via a belief-state lifted MDP for small model classes and a First-Explore-Then-Exploit framework with MLE identification for large ones.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use a belief-state steering strategy instead of the μ=1.0 strategy designed as if the model were knownNPG agents in the Stag Hunt · Stag Hunt, f_{0.7}p(Δψ,T ≤ ε): 0.13 ± 0.02 -> 0.87 ± 0.05Helped
Use a belief-state steering strategy instead of the μ=1.0 strategy designed as if the model were knownNPG agents in the Stag Hunt · Stag Hunt, f_{0.7}Cψ,T: 7.6 ± 0.2 -> 10.5 ± 0.4Hurt
Use a belief-state steering strategy instead of the μ=0.7 strategy designed as if the model were knownNPG agents in the Stag Hunt · Stag Hunt, f_{1.0}Cψ,T: 8.2 ± 0.2 -> 6.1 ± 0.3Helped
Use strategic exploration that learns from identification success instead of noise-based random explorationFETE in the avaricious-agent setting · Cooperative game, |F| = 3^10exploration efficiencyHelped
Use FETE instead of FETE-RE with random explorationSteering 10 avaricious agents · Cooperative game, f1, f2, and f3steering gapHelped

Surprising findings

Limitations

Experimental setup

Benchmarks: Normal-form Stag Hunt Grid-world Stag Hunt Matching Pennies 10-player cooperative avaricious-agent game

Metrics: steering gap steering cost probability of epsilon-steering gap identification success rate

Baselines: SIAR-MPC FETE-RE (random exploration variant) Oracle (known f*) psi*_0.7 psi*_1.0

Builds on: Natural policy gradient Policy mirror descent PPO SIAR-MPC

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