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TopoGaussian: Inferring Internal Topology Structures from Visual Clues

ICLR 2025 · 3D vision › Face and shape · approach: Textured mesh generation

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Proposes TopoGaussian, a mesh-free pipeline that combines Gaussian Splatting, a particle-based differentiable simulator, and particle/neural-SDF/quadric topology representations to infer hidden interior structure of opaque objects from photos and videos.

Problem

Inferring a physically consistent internal topology (e.g., cavities, mass distribution) of an opaque object from multi-view photos and motion video, without CT/MRI or mesh-based volumetric filling.

Approach

Replaces mesh-based FEM simulation with a fully particle-based differentiable simulator (rigid and soft bodies, pneumatic actuation, penalty collision) operating directly on Gaussian Splatting point clouds, and optimizes interior topology through three representations (per-particle variables, neural SDF, quadric SDF) using simulator gradients.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the particle-based TopoGaussian pipeline instead of mesh-based PGSR (voxel size=0.05)TopoGaussian · Six rigid-body experimentsvolumetric shape generation time: 5.26 times fasterHelped
Use the particle-based TopoGaussian pipeline instead of mesh-based PGSR (voxel size=0.2)TopoGaussian · Six rigid-body experimentsvolumetric shape generation time: 4.81 times fasterHelped
Use the particle-based TopoGaussian pipeline instead of Gaussian SurfelsTopoGaussian · Six rigid-body experimentsvolumetric shape generation time: 1.28 times fasterHelped
Use TopoGaussian rather than mesh-based baselinesTopoGaussian · Six rigid-body experimentsreconstruction quality: 2.33 times better; 2.50 times better; 2.55 times betterHelped
Replace neural implicit surface with quadrics (ablation)TopoGaussian topology representation · Six reconstruction examplesreconstruction qualityNo clear effect
Vary the initial point density across 12226, 20480, 29160, 40000, and 69120 points (ablation)TopoGaussian · Wobbly dolltopology distribution qualityNo clear effect
Double the object size (ablation)TopoGaussian · Hawkoptimized topologyNo clear effect
Double the material density (ablation)TopoGaussian · Hawkoptimized topologyNo clear effect
Add rigid-body collision handling (ablation)TopoGaussian · Rigid ball dropping on floortrajectory matchHelped
Vary lighting condition and camera pose (ablation)TopoGaussian · Synthetic wobbly dolloptimized topologyNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: synthetic dataset of rigid and soft objects with textures real-world videos of wobbly doll, pneumatic finger, hawk, qiqi

Benchmarks: TopoGaussian synthetic dataset (frog, cow, pear, etc.)

Metrics: optimization loss (L2) volumetric shape generation time smoothness (Laplacian of surface normal) density difference to ground truth

Baselines: PGSR Gaussian Surfels

Builds on: PhysGaussian DiffPD ChainQueen Gaussian Splatting

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