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Offline Opponent Modeling with Truncated Q-driven Instant Policy Refinement

ICML 2025 · Reinforcement learning › Offline RL · approach: Diffusion models for offline decision making

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Proposes TIPR, a plug-and-play framework that learns a horizon-truncated, opponent-conditioned Q function and uses it at test time to decide whether and how to refine an offline opponent-modeling policy trained on suboptimal data.

Problem

Offline opponent modeling (OOM) degrades sharply when the offline multi-agent dataset contains suboptimal self-agent behavior, and learning a reliable Q function in this setting is hard due to opponent action dimensions and non-stationary opponents.

Approach

Learn a Q function over a fixed truncated horizon H, conditioned on in-context opponent data, decomposed into confidence and value heads; at test time, use the confidence head to decide per timestep whether to replace the OOM policy's action with the argmax of the truncated value (Instant Policy Refinement), rather than doing offline conservative policy improvement.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply TIPR to pretrained OOM algorithms on suboptimal offline datasetsDRON-concat, DRON-MoE, LIAM, Prompt-DT, and TAO · Markov Soccer, Level-Based Foraging, Physical Deception, and Predator Preyaverage returnHelped
Use IPR instead of OCL for policy improvement (ablation)TAO with Truncated Q · Markov Soccer, Level-Based Foraging, Physical Deception, and Predator Preyaverage returnHelped
Use Truncated Q instead of Original Q (ablation)TAO improved through IPR or OCL · Markov Soccer, Level-Based Foraging, Physical Deception, and Predator Preyaverage returnHelped
Remove confidence estimation and always refine the policy (ablation)Truncated Q with IPR · Markov Soccer, Level-Based Foraging, Physical Deception, and Predator Preyaverage returnHurt
Remove opponent in-context data D (ablation)Truncated Q with IPR · Markov Soccer, Level-Based Foraging, Physical Deception, and Predator Preyaverage returnHurt
Vary the Truncated Q horizon H across 1, 3, 5, and 10 (ablation)TAO improved with TIPR · Markov Soccer, Level-Based Foraging, Physical Deception, and Predator Preyaverage returnMixed
Apply TIPR during OOM pretraining (ablation)OOM algorithms · Markov Soccer, Level-Based Foraging, Physical Deception, and Predator Preyaverage returnHelped
Replace Original Q with Truncated Q for value estimation (ablation)Q estimation during IPR · Markov SoccerMSE: 63.9 ± 18.7 -> 0.5 ± 0.1Helped
Replace Original Q with Truncated Q for value estimation (ablation)Q estimation during IPR · Level-Based ForagingMSE: 46.1 ± 28.1 -> 5.8 ± 1.1Helped
Replace Original Q with Truncated Q for value estimation (ablation)Q estimation during IPR · Physical DeceptionMSE: 42.8 ± 9.3 -> 2.9 ± 0.1Helped
Replace Original Q with Truncated Q for value estimation (ablation)Q estimation during IPR · Predator PreyMSE: 4.1e5 ± 3.5e5 -> 3.3 ± 0.4Helped

Surprising findings

Limitations

Experimental setup

Datasets: Markov Soccer offline dataset Level-Based Foraging offline dataset Physical Deception offline dataset Predator Prey offline dataset

Benchmarks: Markov Soccer Level-Based Foraging Physical Deception Predator Prey

Metrics: average return mean squared error of Q value estimates confidence accuracy

Baselines: DRON-concat DRON-MoE LIAM Prompt-DT TAO OOM-Original Q OCL

Builds on: TAO DRON LIAM Prompt-DT offline conservative learning

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