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Drama: Mamba-Enabled Model-Based Reinforcement Learning Is Sample and Parameter Efficient
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Proposes Drama, a Mamba-2-based model-based RL agent with a 7M-parameter world model and a dynamic frequency-based sampling method, evaluated on Atari100k.
Problem
Model-based RL needs accurate world models, but RNN world models struggle with long-term dependencies and transformer world models have O(n^2) cost; early-training model inaccuracy also leads to suboptimal policies.
Approach
Use a Mamba-2 state space sequence model as the world model's sequence backbone for linear-cost long-context learning, plus dynamic frequency-based sampling that balances how often transitions are used for world-model training versus behaviour-policy imagination.
Key results
- DramaXS (7M world model) reaches a normalised mean of 105% and median of 27% on Atari100k, comparable to IRIS (105%) and TWM (96%), below STORM (127%) and DreamerV3 (125%).
- On Atari100k, DramaXS achieves a 105% normalised mean vs 37% for a 12M DreamerV3XS.
- DFS raises the normalised mean to 105% versus 80% for uniform sampling, with similar median (27% vs 28%).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Dynamic frequency-based sampling (DFS) instead of uniform sampling (ablation) | Drama XS (Mamba-2) · Atari100k (26 games) | Normalised Mean (%): 105 vs 80 | Helped |
| Dynamic frequency-based sampling (DFS) instead of uniform sampling (ablation) | Drama XS (Mamba-2) · Atari100k (26 games) | Normalised Median (%): 27 vs 28 | No clear effect |
| Dynamic frequency-based sampling (DFS) instead of uniform sampling (ablation) | Drama XS (Mamba-2) · Atari100k (26 games) | Per-game wins: DFS better in 11 games, worse in 2, tied in 13 | Mixed |
| Mamba-2 sequence model instead of Mamba (ablation) | Drama world model (DFS) · Krull, Boxing, Freeway, Kangaroo | Score (per-game learning curves) | Helped |
| Mamba-2 sequence model instead of Transformer/GRU/Mamba on long grid world (ablation) | Grid world sequence modelling (l=1664) · Grid World l=1664 | Training time per step (ms): 214 ms vs 299 (Mamba), 628 (GRU), OOM (Transformer) | Helped |
| Mamba or Mamba-2 instead of GRU on long grid world (ablation) | Grid world sequence modelling (l=1664) · Grid World l=1664 | Reconstruction error (%): 14.0 (Mamba), 14.2 (Mamba-2) vs 34.7 (GRU) | Helped |
| Drama (Mamba-2 world model, XS) instead of DreamerV3 at similar parameter count | Atari100k · Atari100k (26 games) | Normalised Mean (%): 105 vs 37 | Helped |
| Drama XS vs DreamerV3 (200M) at full scale | Atari100k · Atari100k (26 games) | Normalised Mean (%): 105 vs 125 | Hurt |
| Larger autoencoder and larger SSM hidden state (S model, ~3M more params) (ablation) | Drama · Atari100k subset (Breakout, BankHeist) | Score | Helped |
Surprising findings
- Drama underperforms badly on Breakout (7 vs 30 human-normalised limited) and PrivateEye, attributed to the autoencoder failing to reconstruct the ball.
Limitations
- Does not clearly outperform other world models on Atari100k; longer sequences do not translate into decisive gains.
- Weak performance on sparse-reward and small-object games such as Breakout, Jamesbond and PrivateEye.
- Hyperparameters for the many components were not extensively tuned due to compute cost.
Experimental setup
Datasets: Atari100k
Benchmarks: Atari100k custom grid world long-sequence prediction
Metrics: normalised mean score normalised median score training time memory usage reconstruction error
Baselines: SimPLe SPR TWM IRIS STORM DreamerV3 PPO DreamerV3XS Uniform sampling
Builds on: DreamerV3 STORM Mamba Mamba-2 IRIS
Closest papers by meaning
- Decision Mamba: A Multi-Grained State Space Model with Self-Evolution Regularization for Offline RL (NeurIPS 2024 · similarity 0.86)
- Decision Mamba: Reinforcement Learning via Hybrid Selective Sequence Modeling (NeurIPS 2024 · similarity 0.86)
- MAMBA: an Effective World Model Approach for Meta-Reinforcement Learning (ICLR 2024 · similarity 0.86)
- Overcoming Slow Decision Frequencies in Continuous Control: Model-Based Sequence Reinforcement Learning for Model-Free Control (ICLR 2025 · similarity 0.85)
- Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining (ICLR 2025 · similarity 0.85)
- Masked Diffusion Language Models are Strong and Steerable Text-Based World Models for Agentic RL (NeurIPS 2026 · similarity 0.85)
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