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End-to-End Neuro-Symbolic Reinforcement Learning with Textual Explanations
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Proposes INSIGHT, a neuro-symbolic RL framework that distills vision foundation models (FastSAM+DeAOT) into a perception module for object coordinates, jointly fine-tunes it with an EQL symbolic policy via neural guidance, and uses GPT-4 to generate textual explanations.
Problem
Neuro-symbolic RL from visual observations cannot refine structured object states with rewards because prior perception (e.g., SPACE) is too costly to fine-tune, and symbolic policies are hard for non-expert users to interpret.
Approach
Distill segmentation and tracking from vision foundation models into a lightweight perception module that predicts object coordinates, train the EQL symbolic actor jointly with a neural actor via a neural guidance cross-entropy loss so rewards refine the perception module end-to-end, and prompt GPT-4 with concept grounding and chain-of-thought rules to explain policies and decisions.
Key results
- INSIGHT reaches 20.9 on Pong, 3828 on BeamRider, and 409.6 on Breakout, matching Neural and outperforming NS-RL baselines CGP, DiffSES, DSP and NUDGE on all nine Atari tasks.
- On MetaDrive INSIGHT's success rate at 5M steps is 0.63 versus 0.49 for Neural.
- Inference time per state is 2 ms, the same as Neural and roughly 25x faster than SPACE-Neural (50 ms).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| fine-tune the perception module with reward signals instead of freezing it (ablation) | INSIGHT · Atari tasks | task return | Helped |
| fine-tune the perception module with reward signals instead of freezing it (ablation) | INSIGHT · Pong | F-MAE (×100): 3.1\pm0.3 -> 1.3\pm0.9 | Helped |
| fine-tune the perception module with reward signals instead of freezing it (ablation) | INSIGHT · BeamRider | F-MAE (×100): 4.9\pm0.1 -> 3.2\pm0.3 | Helped |
| fine-tune the perception module with reward signals instead of freezing it (ablation) | INSIGHT · Enduro | F-MAE (×100): 12.2\pm0.5 -> 6.7\pm0.3 | Helped |
| fine-tune the perception module with reward signals instead of freezing it (ablation) | INSIGHT · SpaceInvaders | F-MAE (×100): 11.1\pm0.4 -> 8.1\pm0.9 | Helped |
| fine-tune the perception module with reward signals instead of freezing it (ablation) | INSIGHT · Freeway | F-MAE (×100): 18.7\pm0.8 -> 14.8\pm1.6 | Helped |
| pre-train the perception module (ablation) | INSIGHT · Atari tasks | task return | Helped |
| add neural guidance to symbolic policy learning (ablation) | INSIGHT · Atari tasks | task return | Helped |
| add neural guidance to symbolic policy learning (ablation) | INSIGHT · Pong | F-MAE (×100): 1.6\pm0.9 -> 1.3\pm0.9 | Helped |
| add neural guidance to symbolic policy learning (ablation) | INSIGHT · BeamRider | F-MAE (×100): 5.9\pm0 -> 3.2\pm0.3 | Helped |
| add neural guidance to symbolic policy learning (ablation) | INSIGHT · Enduro | F-MAE (×100): 13.4\pm0.2 -> 6.7\pm0.3 | Helped |
| add neural guidance to symbolic policy learning (ablation) | INSIGHT · SpaceInvaders | F-MAE (×100): 11.1\pm0.4 -> 8.1\pm0.9 | Helped |
Surprising findings
- Optimizing the perception loss and neural guidance loss for multiple PPO iterations led to inferior performance, so they are updated only in the last iteration.
- Coor-Neural is outperformed by the pixel-based Neural agent on six tasks, suggesting object coordinates alone are not expressive enough for online policy learning.
Limitations
- EQL network cannot express logical operations needed by some reasoning tasks.
- Quantitative evaluation of the generated explanations is left for future work.
- Pretraining the perception module adds a complex two-stage training protocol; MsPacman F-score is low due to many spurious objects.
Experimental setup
Datasets: Atari games (Pong, BeamRider, Enduro, Qbert, SpaceInvaders, Seaquest, Breakout, Freeway, MsPacman) MetaDrive OCAtari
Benchmarks: Atari (nine games) MetaDrive
Metrics: test return success rate MAE F-MAE inference time F-score
Baselines: Neural CGP DiffSES DSP NUDGE SA-Neural SPACE-Neural CleanRL
Builds on: PPO EQL SPACE FastSAM DeAOT
Closest papers by meaning
- BlendRL: A Framework for Merging Symbolic and Neural Policy Learning (ICLR 2025 · similarity 0.92)
- Mitigating Information Loss in Tree-Based Reinforcement Learning via Direct Optimization (ICLR 2025 · similarity 0.86)
- VisualPredicator: Learning Abstract World Models with Neuro-Symbolic Predicates for Robot Planning (ICLR 2025 · similarity 0.86)
- Deciphering Raw Data in Neuro-Symbolic Learning with Provable Guarantees (AAAI 2024 · similarity 0.85)
- Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning (ICML 2024 · similarity 0.84)
- Prompted Policy Search: Reinforcement Learning through Linguistic and Numerical Reasoning in LLMs (NeurIPS 2025 · similarity 0.84)
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