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End-to-End Neuro-Symbolic Reinforcement Learning with Textual Explanations

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Probabilistic and autonomous RL · 2 citations (OpenAlex)

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Proposes INSIGHT, a neuro-symbolic RL framework that distills vision foundation models (FastSAM+DeAOT) into a perception module for object coordinates, jointly fine-tunes it with an EQL symbolic policy via neural guidance, and uses GPT-4 to generate textual explanations.

Problem

Neuro-symbolic RL from visual observations cannot refine structured object states with rewards because prior perception (e.g., SPACE) is too costly to fine-tune, and symbolic policies are hard for non-expert users to interpret.

Approach

Distill segmentation and tracking from vision foundation models into a lightweight perception module that predicts object coordinates, train the EQL symbolic actor jointly with a neural actor via a neural guidance cross-entropy loss so rewards refine the perception module end-to-end, and prompt GPT-4 with concept grounding and chain-of-thought rules to explain policies and decisions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
fine-tune the perception module with reward signals instead of freezing it (ablation)INSIGHT · Atari taskstask returnHelped
fine-tune the perception module with reward signals instead of freezing it (ablation)INSIGHT · PongF-MAE (×100): 3.1\pm0.3 -> 1.3\pm0.9Helped
fine-tune the perception module with reward signals instead of freezing it (ablation)INSIGHT · BeamRiderF-MAE (×100): 4.9\pm0.1 -> 3.2\pm0.3Helped
fine-tune the perception module with reward signals instead of freezing it (ablation)INSIGHT · EnduroF-MAE (×100): 12.2\pm0.5 -> 6.7\pm0.3Helped
fine-tune the perception module with reward signals instead of freezing it (ablation)INSIGHT · SpaceInvadersF-MAE (×100): 11.1\pm0.4 -> 8.1\pm0.9Helped
fine-tune the perception module with reward signals instead of freezing it (ablation)INSIGHT · FreewayF-MAE (×100): 18.7\pm0.8 -> 14.8\pm1.6Helped
pre-train the perception module (ablation)INSIGHT · Atari taskstask returnHelped
add neural guidance to symbolic policy learning (ablation)INSIGHT · Atari taskstask returnHelped
add neural guidance to symbolic policy learning (ablation)INSIGHT · PongF-MAE (×100): 1.6\pm0.9 -> 1.3\pm0.9Helped
add neural guidance to symbolic policy learning (ablation)INSIGHT · BeamRiderF-MAE (×100): 5.9\pm0 -> 3.2\pm0.3Helped
add neural guidance to symbolic policy learning (ablation)INSIGHT · EnduroF-MAE (×100): 13.4\pm0.2 -> 6.7\pm0.3Helped
add neural guidance to symbolic policy learning (ablation)INSIGHT · SpaceInvadersF-MAE (×100): 11.1\pm0.4 -> 8.1\pm0.9Helped

Surprising findings

Limitations

Experimental setup

Datasets: Atari games (Pong, BeamRider, Enduro, Qbert, SpaceInvaders, Seaquest, Breakout, Freeway, MsPacman) MetaDrive OCAtari

Benchmarks: Atari (nine games) MetaDrive

Metrics: test return success rate MAE F-MAE inference time F-score

Baselines: Neural CGP DiffSES DSP NUDGE SA-Neural SPACE-Neural CleanRL

Builds on: PPO EQL SPACE FastSAM DeAOT

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