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Asynchronous Federated Reinforcement Learning with Policy Gradient Updates: Algorithm Design and Convergence Analysis

ICLR 2025 · Reinforcement learning › MDPs and planning · approach: Policy optimization theory · 7 citations (OpenAlex)

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Proposes AFedPG, an asynchronous federated policy gradient method with a delay-adaptive lookahead and normalized server updates, proving global and stationary-point convergence and linear sample-complexity speedup with N agents, plus MuJoCo experiments.

Problem

Federated reinforcement learning with policy gradients suffers from stragglers under synchronous aggregation, and asynchronous updates introduce lagged policies because RL agents collect fresh on-policy data from the current model, which prior async FL analyses (supervised, fixed datasets) do not ha

Approach

Agents sample at a delay-adaptive lookahead point computed from the last two global iterates, so second-order Hessian correction terms cancel in the error recursion; the server applies normalized, momentum-averaged policy gradients as each agent's result arrives.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use asynchronous updates instead of synchronous FedPGAFedPG · Federated policy-gradient trainingglobal time complexity: \mathcal{O}(\frac{t_{\max}}{N} {\epsilon}^{-2.5}) -> \mathcal{O}(\bar{t}{\epsilon}^{-2.5})Helped
use federated agents instead of single-agent PGAFedPG · Global convergencesample complexity per agent: \mathcal{O}(\epsilon^{-2.5}) -> \mathcal{O}(\frac{{\epsilon}^{-2.5}}{N})Helped
increase the number of federated agentsAFedPG · Swimmer-v4, Hopper-v4, Walker2D-v4, Humanoid-v4rewardHelped
use AFedPG instead of synchronous FedPGAFedPG · Swimmer-v4, Hopper-v4, Walker2D-v4, Humanoid-v4global time consumptionHelped
use AFedPG instead of A3CAFedPG · MuJoCo environmentsrewardHelped
remove the delay-adaptive lookahead technique (ablation)AFedPG · MuJoCo environmentsreward performanceHurt
increase computation heterogeneity ratioAFedPG · Federated training with heterogeneous agent speedsspeedup over FedPGHelped
increase agent count in AFedPGAFedPG · Long-run MuJoCo experimentstime to reach optimal rewardHelped

Surprising findings

Limitations

Experimental setup

Datasets: Swimmer-v4 Hopper-v4 Walker2D-v4 Humanoid-v4

Benchmarks: Swimmer-v4 Hopper-v4 Walker2D-v4 Humanoid-v4

Metrics: average trajectory reward global time to given sample count

Baselines: PG (N=1) synchronous FedPG A3C AFedPG without delay-adaptive lookahead (vanilla)

Builds on: REINFORCE FedPG A3C Generalized advantage estimation stable-baselines3

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