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Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning

ICLR 2025 · Reinforcement learning › Visual and representation RL · approach: Skill learning and diffusion policies · 0 citations (OpenAlex)

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Proposes NCII, a null-counterfactual interaction inference method using a masked learned forward model, and HInt, which filters hindsight relabeling to trajectories with action-induced interactions, improving GCRL sample efficiency up to 4x.

Problem

Hindsight relabeling in goal-conditioned RL produces mismatched, trivial goals in object-centric domains where object-object interactions are rare, hurting sample efficiency; interactions lack a tractable statistical definition for GCRL.

Approach

Define interactions via a null counterfactual (a cause object is interacting with a target if removing it changes the target's transition distribution), infer them with a masked forward model and a learned interaction model, and keep only hindsight trajectories where the agent controls the target through an interaction path.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HInt interaction-filtered hindsight relabeling instead of vanilla hindsightGoal-conditioned RL · Spriteworld, Robosuite, Air Hockey, and Franka Kitchensample efficiency: up to $4\times$Helped
Use NCII-inferred interactions rather than existing interaction inference methodsInteraction inference · Spriteworld, Air Hockey, Robosuite, and Kitchenmisprediction rateHelped
Use NCII with Transformer backbone instead of Point or Graph backbone (ablation)NCII · Random DAG Nullmisprediction rate: 0.8 ± 0.2 -> 2.6 ± 0.3; 1.4± 0.2 -> 4.9 ± 1.7; 25.1± 5.8 -> 41.3 ± 8.2Hurt
Increase ε_null from 0.5 to 3.5 (ablation)NCII · Sprite-1misprediction rate: 2.8±2.5 -> 43.5±17.9Hurt
Set ε_null to 0.7 rather than 0.5 (ablation)NCII · 1-inmisprediction rate: 3.2±0.5 -> 1.1 ± 1.3Helped
Use NCII-inferred interactions instead of ground-truth interactions for HIntHInt · Spriteworld default and small, Robosuite default, Air Hockey default, and Franka Kitchensample efficiencyNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Random DAG Null Spriteworld Null Robosuite Robot Air Hockey Franka Kitchen

Benchmarks: Random DAG Null Spriteworld Null Robosuite Robot Air Hockey Franka Kitchen

Metrics: misprediction rate sample efficiency (training curves) success rate

Baselines: Vanilla DDPG Hindsight Prioritized Replay f-policy gradients ELDEN Causal Action Influence JACI Gradient Attention Neural Contextual Decomposition

Builds on: hindsight experience replay DDPG f-divergence policy gradients ELDEN Causal Action Influence

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