atlas

Research map / Reinforcement learning / Visual and representation RL

Neuroplastic Expansion in Deep Reinforcement Learning

ICLR 2025 · Reinforcement learning › Visual and representation RL · approach: Inferring decision-making from behavior · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Neuroplastic Expansion (NE), which grows a sparse TD3/DrQ network from a small initial size toward full capacity using gradient-guided growth, dormant-neuron pruning, and experience review to mitigate plasticity loss in deep RL.

Problem

Deep RL agents lose plasticity during training (dormant neurons, declining activated neuron ratio), hurting learning in non-stationary settings; existing reset-based and implementation-level fixes are unstable or lack generality.

Approach

Start with a small sparse actor-critic (about 25% capacity) and dynamically grow it to full size using top-k gradient-magnitude candidate connections, prune fully dormant neurons each growth round, and periodically replay early buffer experience when the activated-neuron slope flattens to preserve stability.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add experience review (ablation)NE · Ant, end of trainingreturn: 7235.14± 493.83 -> 7749.25± 127.73Helped
add experience review (ablation)NE · Reacher Hard, end of trainingreturn: 419.25± 65.73 -> 475.46±34.11Helped
add experience review (ablation)NE · Cartpole Swingup Sparse, end of trainingreturn: 402.88± 71.23 -> 424.76± 47.68Helped
add experience review (ablation)NE · Hammer sparsesuccess rate: 0.47± 0.21 -> 0.54± 0.13Helped
add experience review (ablation)NE · Sweep Into sparsesuccess rate: 0.52± 0.16 -> 0.61± 0.09Helped
add dormant-neuron pruning (ablation)NE · Cartpole Swingup Sparse and Walker WalkreturnHelped
vary initial sparsity (ablation)NE · Ant and DMC Reacher HardreturnMixed
vary growth rate (ablation)NE · Ant and DMC Reacher HardreturnMixed

Surprising findings

Limitations

Experimental setup

Datasets: OpenAI Gym MuJoCo (Hopper, Walker2D, HalfCheetah, Ant, Humanoid) DeepMind Control Suite (Reacher Hard, Reacher Easy, Walker Walk, Cartpole Swingup Sparse)

Benchmarks: OpenAI MuJoCo DeepMind Control Suite

Metrics: episodic return activated neuron ratio standard deviation across seeds

Baselines: Reset ReDo Layer Normalization (LN-TD3) Plasticity Injection vanilla TD3 DrQ

Builds on: TD3 DrQ ReDo Plasticity Injection sparse training (RigL-style gradient growth)

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy