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Neuroplastic Expansion in Deep Reinforcement Learning
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Proposes Neuroplastic Expansion (NE), which grows a sparse TD3/DrQ network from a small initial size toward full capacity using gradient-guided growth, dormant-neuron pruning, and experience review to mitigate plasticity loss in deep RL.
Problem
Deep RL agents lose plasticity during training (dormant neurons, declining activated neuron ratio), hurting learning in non-stationary settings; existing reset-based and implementation-level fixes are unstable or lack generality.
Approach
Start with a small sparse actor-critic (about 25% capacity) and dynamically grow it to full size using top-k gradient-magnitude candidate connections, prune fully dormant neurons each growth round, and periodically replay early buffer experience when the activated-neuron slope flattens to preserve stability.
Key results
- On MuJoCo long-term training, NE outperforms Reset, ReDo, LN and Plasticity Injection baselines in four tasks while maintaining higher activated neuron ratio than LN.
- In continual adaptation, NE-TD3 significantly outperforms vanilla TD3 and performs comparably to Reset in most tasks, while clearly outperforming Reset on Humanoid.
- With DrQ on four DMC image-based tasks, NE outperforms all baselines, though it does not reach Reset's peak activated neuron ratio.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add experience review (ablation) | NE · Ant, end of training | return: 7235.14± 493.83 -> 7749.25± 127.73 | Helped |
| add experience review (ablation) | NE · Reacher Hard, end of training | return: 419.25± 65.73 -> 475.46±34.11 | Helped |
| add experience review (ablation) | NE · Cartpole Swingup Sparse, end of training | return: 402.88± 71.23 -> 424.76± 47.68 | Helped |
| add experience review (ablation) | NE · Hammer sparse | success rate: 0.47± 0.21 -> 0.54± 0.13 | Helped |
| add experience review (ablation) | NE · Sweep Into sparse | success rate: 0.52± 0.16 -> 0.61± 0.09 | Helped |
| add dormant-neuron pruning (ablation) | NE · Cartpole Swingup Sparse and Walker Walk | return | Helped |
| vary initial sparsity (ablation) | NE · Ant and DMC Reacher Hard | return | Mixed |
| vary growth rate (ablation) | NE · Ant and DMC Reacher Hard | return | Mixed |
Surprising findings
- Naive random topology growth alone already improves TD3 performance and reduces neuron dormancy.
- Without experience review, NE shows high variance late in training because agents forget early skills such as standing in HalfCheetah.
Limitations
- Growth increases computation cost, and the gradient-based candidate selection introduces errors that pruning must correct.
- Hyperparameters (initial sparsity, growth rate, pruning bound, ER threshold) are task-dependent and tuned empirically.
- Performance is not uniformly best: PI achieves higher neuron activation, and NE does not reach Reset's peak activation on image tasks.
Experimental setup
Datasets: OpenAI Gym MuJoCo (Hopper, Walker2D, HalfCheetah, Ant, Humanoid) DeepMind Control Suite (Reacher Hard, Reacher Easy, Walker Walk, Cartpole Swingup Sparse)
Benchmarks: OpenAI MuJoCo DeepMind Control Suite
Metrics: episodic return activated neuron ratio standard deviation across seeds
Baselines: Reset ReDo Layer Normalization (LN-TD3) Plasticity Injection vanilla TD3 DrQ
Builds on: TD3 DrQ ReDo Plasticity Injection sparse training (RigL-style gradient growth)
Closest papers by meaning
- Learning the Plasticity: Plasticity-Driven Learning Framework in Spiking Neural Networks (NeurIPS 2025 · similarity 0.89)
- Stay Hungry, Keep Learning: Sustainable Plasticity for Deep Reinforcement Learning (ICML 2025 · similarity 0.87)
- Adaptive Rational Activations to Boost Deep Reinforcement Learning (ICLR 2024 · similarity 0.85)
- Slow and Steady Wins the Race: Maintaining Plasticity with Hare and Tortoise Networks (ICML 2024 · similarity 0.85)
- Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages (ICLR 2024 · similarity 0.85)
- A Study of Plasticity Loss in On-Policy Deep Reinforcement Learning (NeurIPS 2024 · similarity 0.85)
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