atlas

Research map / Reinforcement learning / Visual and representation RL

Adaptive Rational Activations to Boost Deep Reinforcement Learning

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: Inferring decision-making from behavior

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes learnable rational activation functions (and a weight-shared joint-rational variant) in deep RL, showing they boost plasticity and let DQN match DDQN and Rainbow on Atari.

Problem

Deep RL agents suffer from limited neural plasticity under distribution shifts, yet most approaches use static activation functions; the paper asks whether learnable activations can augment plasticity and reduce overestimation.

Approach

Use rational activation functions (ratio of polynomials with learnable coefficients) per layer, prove that rationals with numerator degree greater than denominator degree embed residual connections, and propose joint-rationals that share one set of rational parameters across all layers as a natural regulariser.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use rational activations instead of fixed activations in DQNDQN · Atari gamesperformanceHelped
Share rational activation parameters across layers (joint-rational) (ablation)DQN · Atari gamesmean score: 6/15 -> 9/15 best mean-score winsHelped
Use rational activations instead of Leaky ReLURainbow · Atari gamesfinal mean scoreHelped
Share rational activation parameters across layers (ablation)Rainbow · Atari gamesfinal mean scoreMixed
Use rational activations instead of Leaky ReLUVGG4 · CIFAR 10Testing Acc@1: 80.0±1. -> 84.3±.5Helped
Use rational activations instead of Leaky ReLUVGG4 · CIFAR 100Testing Acc@1: 56.5±.9 -> 58.9±.6Helped
Replace a lesioned residual block with a rational activation (ablation)ResNet101 · ResNet lesioning (testing)recovery (%): 93.1, 97.1, 81.6, 81.7 -> 90.5, 97.6, 91.5, 85.3Mixed
Freeze the learned rational activation functions before another training session (ablation)DQN with rational activations · Dynamic and progressive Atari environmentsperformanceHurt
Use PELU instead of rational activations (ablation)DQN · Atari gamessuper-human performances: 3 out of 9 -> 7 out of 9 gamesHurt
Use SiLU-family activations instead of Leaky ReLU (ablation)DQN · Atari gamesperformanceNo clear effect
Use rational activations instead of Leaky ReLU in DQNDQN · Atari gamesoverestimationHelped
Replace Leaky ReLU with rational activations in VGG4 (ablation)VGG4 · CIFAR 10Testing Acc@1Helped

Surprising findings

Limitations

Experimental setup

Datasets: Atari 2600 (15 games) MNIST Permuted MNIST CIFAR-10 CIFAR-100

Benchmarks: Atari 2600 (15 games) Permuted MNIST CIFAR-10 CIFAR-100

Metrics: human-normalised mean score superhuman probability relative overestimation classification accuracy

Baselines: DQN with Leaky ReLU DDQN with Leaky ReLU Rainbow with Leaky ReLU DQN with SiLU DQN with SiLU+dSiLU PELU CReLU

Builds on: DQN Double DQN Rainbow Padé activation units PELU CReLU

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy