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HOComp: Interaction-Aware Human-Object Composition
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Proposes HOComp, a FLUX.1-based LoRA-tuned framework that composes a foreground object onto a human-centric background with MLLM-guided interaction regions, pose loss, and appearance-preservation losses, plus a new IHOC dataset and HOIBench evaluation.
Problem
Compositing a foreground object onto a human background so that the human-object interaction is natural while foreground object identity and background person appearance remain consistent; existing image-guided composition methods often produce implausible gestures and change identities.
Approach
Use an MLLM (GPT-4o) in a multi-stage query to pick the interaction type, object box, and interaction region as coarse constraints, add a region-restricted human pose keypoint loss as fine constraint, and preserve appearance via shape-aware residual attention modulation, a multi-view CLIP appearance loss, and a background consistency loss.
Key results
- Achieves FID 9.27, CLIP-Score 30.29, HOI-Score 87.39, DINO-Score 78.21, SSIM(BG) 96.57 on HOIBench, outperforming GPT-4o (HOI 75.22, DINO 65.23).
- User study over 75 participants ranks the method first in image quality (1.37), interaction harmonization (1.14), and appearance preservation (1.11).
- Removing the background consistency loss drops SSIM(BG) from 96.57 to 58.49.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add pose-guided loss (ablation) | HOComp · HOIBench | HOI-Score: 34.42 -> 87.39 | Helped |
| add background consistency loss (ablation) | HOComp · HOIBench | SSIM(BG): 58.49 -> 96.57 | Helped |
| add multi-view appearance loss (ablation) | HOComp · HOIBench | DINO-Score: 46.12 -> 78.21 | Helped |
| add shape-aware attention modulation (ablation) | HOComp · HOIBench | DINO-Score: 66.52 -> 78.21 | Helped |
| use residual rather than non-residual attention modulation (ablation) | HOComp · HOIBench | DINO-Score: 69.72 -> 78.21 | Helped |
| increase pose-loss coefficient α1 from 1 to 1.5 (ablation) | HOComp · HOIBench | HOI-Score: 87.39 -> 88.01 | Helped |
| increase pose-loss coefficient α1 from 1 to 1.5 (ablation) | HOComp · HOIBench | FID: 9.27 -> 10.65 | Hurt |
| increase background-loss coefficient α2 from 0.5 to 1.0 (ablation) | HOComp · HOIBench | SSIM(BG): 96.57 -> 96.92 | Helped |
| increase background-loss coefficient α2 from 0.5 to 1.0 (ablation) | HOComp · HOIBench | HOI-Score: 87.39 -> 82.16 | Hurt |
| increase appearance-loss coefficient α3 from 0.8 to 1.0 (ablation) | HOComp · HOIBench | DINO-Score: 78.21 -> 78.58 | Helped |
| increase appearance-loss coefficient α3 from 0.8 to 1.0 (ablation) | HOComp · HOIBench | FID: 9.27 -> 12.92 | Hurt |
| increase attention modulation strength α from 1.0 to 1.5 (ablation) | HOComp · HOIBench | DINO-Score: 78.21 -> 77.63 | Hurt |
Surprising findings
- Naively increasing the pose loss weight to 1.5 improves HOI score but degrades FID, DINO and SSIM(BG), indicating a trade-off.
- GPT-4o achieves a strong HOI score but has low background SSIM (47.22), showing it regenerates the background.
Limitations
- MLLM identifies the correct interaction region in only 91.33% of HOIBench samples, and errors degrade the output.
- Evaluation is on a self-constructed benchmark of 600 instances from 30 human images.
- Interaction region prediction does not yet use human pose priors.
Experimental setup
Datasets: HICO-DET IHOC
Benchmarks: HOIBench
Metrics: FID CLIP-Score HOI-Score DINO-Score SSIM(BG) user study rank (IQ, IH, AP)
Baselines: AnyDoor Paint by Example FreeCompose FreeCustom PrimeComposer OmniGen GenArtist UniCombine GPT-4o DreamFuse InsertAnything MimicBrush
Builds on: FLUX.1 [dev] LoRA DWPose Zero123+ HICO-DET
Closest papers by meaning
- Putting People in Their Place: Affordance-Aware Human Insertion Into Scenes (CVPR 2023 · similarity 0.87)
- InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing (CVPR 2025 · similarity 0.85)
- Person in Place: Generating Associative Skeleton-Guidance Maps for Human-Object Interaction Image Editing (CVPR 2024 · similarity 0.85)
- Exploring Pose-Aware Human-Object Interaction via Hybrid Learning (CVPR 2024 · similarity 0.85)
- IMAGPose: A Unified Conditional Framework for Pose-Guided Person Generation (NeurIPS 2024 · similarity 0.84)
- AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation (ICLR 2025 · similarity 0.84)
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