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Social World Model-Augmented Mechanism Design Policy Learning

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 0 citations (OpenAlex)

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Proposes SWM-AP, a model-based RL method that learns a social world model with posterior and prior trait trackers to infer heterogeneous agents' latent traits and augment PPO-based mechanism design policy learning, evaluated on facility location, team structure optimization, and tax adjustment.

Problem

Mechanism design in heterogeneous multi-agent social systems where agents have persistent unobservable latent traits and the principal must learn sample-efficiently from costly real-world interactions.

Approach

A hierarchical social world model with a posterior trait tracker (from full trajectories) for trait-conditioned dynamics prediction, and a prior trait tracker inside the mechanism design policy that infers traits online from partial history; the policy is trained with PPO on both real and imagined rollouts.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SWM-AP instead of Dreamer32-agent Facility Location · 32-agent Facility LocationFinal reward: 6.57 $\pm$ 0.06 -> 6.62 $\pm$ 0.06Helped
Use SWM-AP instead of MBPO32-agent Facility Location · 32-agent Facility LocationSteps to MBPO final performance: 433,600 -> 274,667Helped

Surprising findings

Limitations

Experimental setup

Datasets: AdaSociety AI-Economist facility location matrix environment

Benchmarks: Facility location (8 agents, 8x8 grid) AdaSociety team structure optimization AI-Economist tax adjustment Facility location 32-agent extension

Metrics: final cumulative reward sample efficiency (steps to reach target) state prediction loss reward prediction loss equality productivity equality x productivity

Baselines: PPO MBPO Dreamer

Builds on: MBPO Dreamer TD-MPC PPO AI Economist

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