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General agents need world models

ICML 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents

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Proves that any goal-conditioned agent satisfying a regret bound on multi-step composite (LTL-style) goals must implicitly encode a predictive world model of its environment, and gives an algorithm to recover the transition function from the policy.

Problem

Whether world models are necessary for flexible, goal-directed behaviour, or whether model-free learning suffices for general agents.

Approach

Formal reduction: a goal-conditioned policy with bounded regret on sequences of either-or composite goals reveals, via goal-switching behaviour, the environment transition probabilities with error bounded by regret and goal depth. Agents that are myopic (depth-1 goals only) provably cannot reveal transition probabilities.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase the agent's maximum goal depthgoal-conditioned agent and Algorithm 2 · Random cMP (20 states, 5 actions)mean world-model error: ∼O(n−1/2)Helped
Increase the agent's performance (decrease failure rate δ)goal-conditioned agent · Controlled Markov processesworld-model error bound: O(δ/√n) + O(1/n)Helped

Surprising findings

Limitations

Experimental setup

Datasets: randomly generated controlled Markov process (20 states, 5 actions, sparse transitions)

Benchmarks: randomly generated cMP environment

Metrics: mean world-model error <epsilon> mean regret <delta> maximum goal depth N(<delta>=k)

Baselines: Algorithm 1 (world model recovery) Savage representation theorem mechanistic interpretability probing

Builds on: Richens & Everitt 2024 causal world models result Savage representation theorem goal-conditioned reinforcement learning linear temporal logic task specification

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