Research map / Multi-agent systems and games / Human-AI and goal-conditioned
General agents need world models
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Proves that any goal-conditioned agent satisfying a regret bound on multi-step composite (LTL-style) goals must implicitly encode a predictive world model of its environment, and gives an algorithm to recover the transition function from the policy.
Problem
Whether world models are necessary for flexible, goal-directed behaviour, or whether model-free learning suffices for general agents.
Approach
Formal reduction: a goal-conditioned policy with bounded regret on sequences of either-or composite goals reveals, via goal-switching behaviour, the environment transition probabilities with error bounded by regret and goal depth. Agents that are myopic (depth-1 goals only) provably cannot reveal transition probabilities.
Key results
- Theorem 1: world-model error scales as O(delta/sqrt(n)) + O(1/n) for regret delta and goal depth n, so any delta<1 yields arbitrarily accurate world models for large n.
- Theorem 2: an optimal myopic agent (depth-1 goals) imparts only trivial bounds (epsilon=1) on transition probabilities.
- In a 20-state, 5-action synthetic cMP, recovered world-model error decays roughly as O(n^-1/2) with goal depth, even when worst-case regret is 1 for some goals.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase the agent's maximum goal depth | goal-conditioned agent and Algorithm 2 · Random cMP (20 states, 5 actions) | mean world-model error: ∼O(n−1/2) | Helped |
| Increase the agent's performance (decrease failure rate δ) | goal-conditioned agent · Controlled Markov processes | world-model error bound: O(δ/√n) + O(1/n) | Helped |
Surprising findings
- Myopic agents that only optimise immediate outcomes provably need not learn any world model, whereas multi-step goal agents must.
- Recovery works even when the agent violates the worst-case regret bound, as long as average regret is low.
Limitations
- Proof only covers fully observed Markov environments; partially observed or non-Markovian settings not addressed.
- Result shows existence of an encoded world model, not how the agent uses it or what it knows epistemically.
- Algorithm 1 may underestimate what an agent knows if it fails at planning (violates regret bound).
Experimental setup
Datasets: randomly generated controlled Markov process (20 states, 5 actions, sparse transitions)
Benchmarks: randomly generated cMP environment
Metrics: mean world-model error <epsilon> mean regret <delta> maximum goal depth N(<delta>=k)
Baselines: Algorithm 1 (world model recovery) Savage representation theorem mechanistic interpretability probing
Builds on: Richens & Everitt 2024 causal world models result Savage representation theorem goal-conditioned reinforcement learning linear temporal logic task specification
Closest papers by meaning
- WorldCoder, a Model-Based LLM Agent: Building World Models by Writing Code and Interacting with the Environment (NeurIPS 2024 · similarity 0.89)
- Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigation (ICLR 2025 · similarity 0.89)
- Learning World Models for Unconstrained Goal Navigation (NeurIPS 2024 · similarity 0.88)
- Beyond Prediction: Steering VLM Agents with Retrospective World Modeling (NeurIPS 2026 · similarity 0.88)
- Agent Planning with World Knowledge Model (NeurIPS 2024 · similarity 0.88)
- Simplifying Latent Dynamics with Softly State-Invariant World Models (NeurIPS 2024 · similarity 0.88)
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