Research map / Multi-agent systems and games / LLM agents
GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators
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Proposes GenEnv, a co-evolutionary game where a generative LLM environment simulator is rewarded (via an alpha-curriculum reward) for producing tasks whose success rate stays near 0.5 while the agent trains with GRPO.
Problem
Training LLM agents requires costly real-world interaction data, and static synthetic or expert datasets fail to adapt to the agent's evolving weaknesses.
Approach
A two-player curriculum game in which an LLM environment simulator generates tasks on-the-fly and is updated via reward-weighted regression with a bell-shaped reward peaking at a target agent success rate (alpha=0.5), while the agent is updated with GRPO on valid simulated traces.
Key results
- GenEnv (7B) averages 53.6 across five benchmarks versus 33.0 for Qwen2.5-7B and 48.8 for Qwen 2.5 72B.
- On ALFWorld GenEnv reaches 54.5 vs 14.2 for the Qwen2.5-7B base model (+40.3 points).
- GenEnv reaches validation score 0.458 on BFCL with 1x data, above Gemini-Offline 3.3x at 0.438.
Surprising findings
- Adding 3.3x more Gemini 2.5 Pro synthetic data underperforms GenEnv trained with a small self-generated simulator curriculum.
- The 7B GenEnv agent's average exceeds several 14B-72B open models in the reported table.
Limitations
- The theoretical analysis relies on stylized bandit assumptions (bounded score variation) and does not fully characterize LLM training dynamics.
- Gains are reported against baselines trained under differing settings (e.g., GenEnv-Static uses PPO), limiting controlled comparison.
- Compute and training cost of the co-evolving simulator are not reported.
Experimental setup
Datasets: API-Bank ALFWorld BFCL Bamboogle TravelPlanner
Benchmarks: ALFWorld BFCL API-Bank Bamboogle TravelPlanner
Metrics: accuracy / success rate TravelPlanner CS and HD micro/macro average validation score
Baselines: Qwen2.5-7B-Instruct ReSearch SearchR1 ToRL Qwen3-14B GPT-OSS-20B Gemini-Offline augmentation GenEnv-Random GenEnv-Static
Builds on: GRPO reward-weighted regression zone of proximal development ToRL
Closest papers by meaning
- Test-Time Adaptation for LLM Agents via Environment Interaction (ICLR 2026 · similarity 0.91)
- Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement Learning (ICML 2026 · similarity 0.89)
- Learn-by-interact: A Data-Centric Framework For Self-Adaptive Agents in Realistic Environments (ICLR 2025 · similarity 0.89)
- Don't Just Fine-tune the Agent, Tune the Environment (ICLR 2026 · similarity 0.88)
- ScaleEnv: Scaling Environment Synthesis from Scratch for Generalist Interactive Tool-Use Agent Training (ICML 2026 · similarity 0.88)
- Generalizable End-to-End Tool-Use RL with Synthetic CodeGym (ICLR 2026 · similarity 0.88)
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