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GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators

NeurIPS 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Proposes GenEnv, a co-evolutionary game where a generative LLM environment simulator is rewarded (via an alpha-curriculum reward) for producing tasks whose success rate stays near 0.5 while the agent trains with GRPO.

Problem

Training LLM agents requires costly real-world interaction data, and static synthetic or expert datasets fail to adapt to the agent's evolving weaknesses.

Approach

A two-player curriculum game in which an LLM environment simulator generates tasks on-the-fly and is updated via reward-weighted regression with a bell-shaped reward peaking at a target agent success rate (alpha=0.5), while the agent is updated with GRPO on valid simulated traces.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: API-Bank ALFWorld BFCL Bamboogle TravelPlanner

Benchmarks: ALFWorld BFCL API-Bank Bamboogle TravelPlanner

Metrics: accuracy / success rate TravelPlanner CS and HD micro/macro average validation score

Baselines: Qwen2.5-7B-Instruct ReSearch SearchR1 ToRL Qwen3-14B GPT-OSS-20B Gemini-Offline augmentation GenEnv-Random GenEnv-Static

Builds on: GRPO reward-weighted regression zone of proximal development ToRL

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