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TRIP-Bench: A Benchmark for Long-Horizon Interactive Agents in Real-World Scenarios

ICML 2026 · Multi-agent systems and games › LLM agents · approach: Agentic benchmarks and orchestration · 0 citations (OpenAlex)

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Introduces TRIP-Bench, a long-horizon travel-planning benchmark with tools, rubric-based constraints and hard interaction splits, plus GTPO, an online multi-turn RL method that lifts Qwen2.5-32B-Instruct above Gemini-3-Pro under the paper's evaluation.

Problem

Existing agent benchmarks underrepresent global constraint enforcement, multi-tool reasoning, and adaptation to evolving user behavior over long multi-turn interactions.

Approach

A travel-planning benchmark built from rubric-based constraint generators/validators, progressive modification chains, and difficulty-controlled user simulators (LIT, FIT, AIS, PMR), paired with GTPO, a turn-level group RL method using global instruction normalization, turn-wise reward differencing, and per-turn reward normalization.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: TripTailor (expanded) Toucan

Benchmarks: TRIP-Bench

Metrics: strict overall success loose overall success pass@k

Baselines: GRPO SFT Gemini-3-Pro GPT-5.2 Claude-Sonnet-4.5 DeepSeek-V3.2 Kimi-K2 Qwen3-235B-A22B GLM-4.7 Gemini-3-Flash

Builds on: GRPO PPO TripTailor tau2-Bench

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