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Comparing Comparisons: Informative and Easy Human Feedback with Distinguishability Queries

ICML 2025 · Reinforcement learning › RL from feedback · approach: Theory of RLHF · 0 citations (OpenAlex)

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Proposes distinguishability queries (DQ/DistQ) in which labelers pick the easier of two pairwise comparisons and then answer only that one, combined with variance/entropy-based query selection and a joint loss for RLHF reward learning on simulated control tasks.

Problem

Pairwise trajectory comparisons in RLHF are hard for humans when trajectories differ subtly and convey only ordinal information, whereas RL needs cardinal utilities (preference strength).

Approach

A distinguishability query presents two candidate pairwise comparisons; the labeler chooses which is easier to distinguish and answers only that one, yielding both a strength signal and an ordinal label. Selection filters queries by ensemble variance (informativeness) then by prediction entropy (easiness), and a joint loss couples distinguishability and pairwise feedback.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use distinguishability queries instead of standard pairwise comparison queriesDistQ · DMControl locomotion and Meta-World manipulation tasksepisode reward or success rateHelped
Use half the query budget with distinguishability queriesDistQ · DMControl locomotion and Meta-World manipulation tasksepisode reward or success rateMixed
Use distinguishability queries rather than standard pairwise comparisonsDistQ · Quadruped stand-and-wave user studysuccess rate: 0% -> 100%Helped
Select informative queries first, then favor easier queries (ablation)DistQ · Walker walk and Quadruped walkepisode rewardHelped
Prioritize easiness before informativeness (ablation)DistQ · Walker walk and Quadruped walkepisode rewardHurt
Select queries based only on informativeness (ablation)DistQ · Walker walk and Quadruped walkepisode rewardHelped
Select queries based only on easiness (ablation)DistQ · Walker walk and Quadruped walkepisode rewardHurt
Pair PCQs by matching easier queries with less easy queries rather than pairing randomly (ablation)DistQ · Quadruped walk and Sweep intoepisode reward or success rateHelped
Remove distinguishability preference loss and train with pairwise loss only (ablation)DistQ · Walker walk and Quadruped walkepisode rewardHurt
Use DistQ-selected queries with pairwise loss only instead of PEBBLE's queries (ablation)DistQ · Walker walk and Quadruped walkepisode rewardHelped

Surprising findings

Limitations

Experimental setup

Datasets: DMControl Meta-World

Benchmarks: DMControl Walker walk DMControl Quadruped walk DMControl Humanoid stand Meta-World Window open Meta-World Door unlock Meta-World Door open Meta-World Sweep into Meta-World Disassemble

Metrics: episode reward success rate number of wrongly predicted pairwise feedback user study success rate

Baselines: PEBBLE SURF RUNE MRN QPA SAC

Builds on: PEBBLE SAC Bradley-Terry model

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