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Real-DRL: Teach and Learn in Reality

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 0 citations (OpenAlex)

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Proposes Real-DRL, a runtime-learning framework where a DRL student learns from its own experience and from a physics-model-based PHY-Teacher that takes over via a trigger when the plant nears safety boundaries, with safety-informed batch sampling.

Problem

Safe and high-performance DRL in real physical plants under unknown unknowns and the Sim2Real gap, where simulator-trained policies can be unsafe and existing fault-tolerant or safe DRL methods rely on assumed-good backup controllers.

Approach

A DRL-Student learns via dual replay buffers (self-learning and teaching-to-learn from a PHY-Teacher), with batch composition weighted by a Lyapunov-like safety-status indicator V(s); PHY-Teacher computes LMI-based real-time patch controllers that return the state to the self-learning space, and a Trigger switches control between them.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add safety-informed batch sampling (SBS) instead of using a single replay buffer without SBS (ablation)Real-DRL DRL-Student · Cart-pole imbalanced corner-case environmentsafety assuranceHelped
Add the teaching-to-learn mechanism (ablation)Real-DRL · Cart-poleepisode-average rewardHelped
Enable automatic hierarchy learning with PHY-Teacher deactivated in episodes 5 and 50 (ablation)Real-DRL · Cart-polePHY-Teacher activation ratioHelped
Add PHY-Teacher support during runtime learning (ablation)Real-DRL · Real quadruped robot indoor environmentepisodes to learn safe behavior: 20 episodes, i.e., 300 secondsHelped
Use Real-DRL instead of PHY-Teacher aloneQuadruped robot navigation in NVIDIA Isaac Gym wild environment · NVIDIA Isaac Gym wild environmentTravel Time (s): 55.5327 -> 45.3383Helped
Use Real-DRL instead of PHY-Teacher aloneQuadruped robot navigation in NVIDIA Isaac Gym wild environment · NVIDIA Isaac Gym wild environmentTotal Energy (J): 26817.68 -> 21742.42Helped

Surprising findings

Limitations

Experimental setup

Datasets: self-learning experience from real quadruped teaching-to-learn experience from PHY-Teacher NVIDIA Isaac Gym quadruped simulation cart-pole simulation

Benchmarks: real quadruped robot indoor experiment quadruped in NVIDIA Isaac Gym wild environment cart-pole ablation

Metrics: is fall collision success travel time (s) average power (W) total energy (J) episode return CoM height and velocity

Baselines: CLF-DRL Phy-DRL Neural Simplex Runtime Assurance Continual Phy-DRL

Builds on: Simplex architecture Phy-DRL DDPG soft actor-critic

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