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Self-Improving Embodied Foundation Models
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Proposes a two-stage post-training recipe for embodied foundation models (PaLI-3B policies) that combines behavioral cloning plus steps-to-go prediction (SFT) with online REINFORCE self-improvement using steps-to-go-derived rewards and success detection.
Problem
Embodied foundation models for low-level robot control are trained almost exclusively with behavioral cloning, and reward engineering and success detection are hard for real-world robot RL post-training.
Approach
Use a steps-to-go prediction objective during SFT so the same model yields a dense reward (decrease in expected steps-to-go) and a success detector (steps-to-go below a threshold), enabling reward-engineering-free on-policy REINFORCE self-improvement of a VLM policy.
Key results
- Real-world LanguageTable: Self-Improvement lifts success from ~62-63% to ~87-88% with ~3% additional Block2Block episodes.
- Simulated LanguageTable: 10% data plus 1% self-improvement episodes outperforms BC on 20% and 80% data; success gains at least 1.5x across dataset sizes.
- BananaTable novel-skill transfer: success improves from ~63% to ~85% within ~8 hours of self-improvement on 2 robot stations.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Self-Improvement after SFT | PaLI-3B policy · LanguageTable (real-world, 20% and 80% imitation data) | success rate: ~62-63% up to ~87%-88% | Helped |
| Add Self-Improvement with 10% additional robot time | LanguageTable policy · LanguageTable | success rate: 45% → 75% | Helped |
| Increase imitation data collection by 8× | LanguageTable behavioral-cloning policy · LanguageTable | success rate: 45% → 60% | Helped |
| Add Self-Improvement after SFT | PaLI-3B policy · LanguageTable (simulated, 10%, 20%, and 80% data) | success rate: minimum 1.5x performance boost | Helped |
| Add Self-Improvement using 1% additional episodes | PaLI-3B policy trained on 10% data · LanguageTable (simulated) | success rate: 1% additional episodes | Helped |
| Add Self-Improvement with 3% additional Block2Block episodes | PaLI-3B policy · LanguageTable (real-world, 20% and 80% data) | success rate: ~62-63% to ~87%-88% | Helped |
| Add Self-Improvement with 2.5K episodes | PaLI-3B policy trained on 5K imitation episodes · Aloha Single Insertion (simulated) | success rate: 5K (imitation) + 2.5K (Self-Improvement) episodes | Helped |
| Replace the PaLI reward model with a Uni-PaLI reward model (ablation) | PaLI-3B Self-Improvement policy · LanguageTable (simulated) | success rate | Hurt |
| Replace the PaLI reward model with a Scratch reward model (ablation) | PaLI-3B Self-Improvement policy · LanguageTable (simulated, low-data 10% and 20% regimes) | success rate | Hurt |
| Use a Scratch reward model instead of a PaLI reward model (ablation) | PaLI-3B Self-Improvement policy · LanguageTable (simulated) | success rate | Hurt |
| Replace the PaLI reward model with a Uni-PaLI reward model (ablation) | PaLI-3B Self-Improvement policy · LanguageTable (real-world to simulated transfer) | success rate | Hurt |
| Add Self-Improvement in the simulated target domain | PaLI-3B policy trained on real-world LanguageTable · LanguageTable (real-world to simulated transfer) | success rate: ~22% to ~59% | Helped |
Surprising findings
- Scratch and Uni-PaLI variants significantly underperformed PaLI in behavioral cloning, so ablations were run only at the self-improvement stage.
- Pushing self-improvement beyond its performance peak can degrade success rates.
Limitations
- Relies on on-policy REINFORCE without data reuse, which is sample-inefficient relative to off-policy methods
- Steps-to-go reward model may be unreliable for out-of-distribution failure states absent from the dataset
- Performance degrades if self-improvement runs past its peak, requiring better stopping criteria
Experimental setup
Datasets: LanguageTable dataset (181,020 trajectories) Aloha single insertion synthetic dataset (5K/10K/15K episodes) BananaTable online rollouts
Benchmarks: simulated LanguageTable real-world LanguageTable simulated Aloha single insertion BananaTable
Metrics: success rate sample efficiency (episodes)
Baselines: RT-2 (behavioral cloning) Uni-PaLI reward model Scratch reward model
Builds on: RT-2 PaLI REINFORCE LanguageTable
Closest papers by meaning
- SEEA-R1: Tree-Structured Reinforcement Fine-Tuning for Self-Evolving Embodied Agents (NeurIPS 2025 · similarity 0.89)
- Universal Actions for Enhanced Embodied Foundation Models (CVPR 2025 · similarity 0.89)
- Efficient Language-instructed Skill Acquisition via Reward-Policy Co-Evolution (AAAI 2025 · similarity 0.89)
- Behavioral Exploration: Learning to Explore via In-Context Adaptation (ICML 2025 · similarity 0.89)
- Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models (NeurIPS 2026 · similarity 0.88)
- Robot-R1: Reinforcement Learning for Enhanced Embodied Reasoning in Robotics (NeurIPS 2025 · similarity 0.88)
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