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Learning to Generate Human-Human-Object Interactions from Textual Descriptions

NeurIPS 2025 · Video › Video generation · approach: Text-to-motion diffusion · 0 citations (OpenAlex)

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Introduces Human-Human-Object Interaction (HHOI) generation from text by combining separately trained score-based HOI and HHI diffusion models with guided sampling (inconsistency and collision losses), trained on a newly captured multi-view dataset plus image-diffusion-synthesized data.

Problem

Generating realistic interactions among two or more people jointly interacting with a shared object from text, where existing HOI datasets are single-human and HHI datasets lack object context.

Approach

Decompose HHOI into HOI and HHI score-based diffusion models trained separately, then couple them at sampling time with an inconsistency loss (consistency of shared human states) and a capsule-based collision loss, extending to arbitrary numbers of humans.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the proposed guided HHOI generation method instead of the strongest baselineDyadic HHOI generation · Dyadic HHOIBody Pose FD: 0.6834 -> 0.1755Helped
Use the proposed guided HHOI generation method instead of the strongest baselineDyadic HHOI generation · Dyadic HHOIDistance FD: 0.3542 -> 0.0689Helped
Use the proposed guided HHOI generation method instead of the strongest baselineDyadic HHOI generation · Dyadic HHOICLIP Score: 0.2647 -> 0.2695Helped
Use the proposed guided HHOI generation method instead of the strongest baselineDyadic HHOI generation · Dyadic HHOIUser Study (%): 20.8 -> 60.9Helped
Use the proposed method instead of the strongest baselineMulti-human HHOI generation · 3-human HHOICLIP Score: 0.2584 -> 0.2685Helped
Use the proposed method instead of the strongest baselineMulti-human HHOI generation · 3-human HHOISuccess Rate (%): 67.3 -> 100.0Helped
Use the proposed method instead of the strongest baselineMulti-human HHOI generation · 4-human HHOISuccess Rate (%): 41.4 -> 100.0Helped
Use the proposed method instead of the strongest baselineMulti-human HHOI generation · 5-human HHOISuccess Rate (%): 22 -> 100.0Helped
Use the proposed method instead of the strongest baselineHHOI generation · 2-human HHOIHuman-Human Penetration Ratio (×1000): 13.91 -> 7.90Helped
Use the proposed method instead of the strongest baselineHHOI generation · 3-human HHOIHuman-Human Penetration Ratio (×1000): 14.06 -> 15.68Mixed
Use the proposed method instead of the strongest baselineHHOI generation · 2-human HHOIHuman-Object Penetration Ratio (×1000): 11.48 -> 5.49Helped
Use the proposed method instead of the strongest baselineHHOI generation · 3-human HHOIHuman-Object Penetration Ratio (×1000): 4.15 -> 7.74Hurt

Surprising findings

Limitations

Experimental setup

Datasets: CORE4D multi-view HHOI capture dataset synthetic HOI/HHI from Flux and ComA 922K human body pose data

Benchmarks: CORE4D test set multi-view HHOI capture test set

Metrics: Fréchet Distance (body pose) Fréchet Distance (interpersonal distance) CLIP score success rate penetration ratio contact distance user study preference

Baselines: GenZI Depth Opt.

Builds on: score-based generative modeling (SDE) GenPose GenZI Diffusion-Noise-Optimization ComA

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