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Learning to Generate Human-Human-Object Interactions from Textual Descriptions
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Introduces Human-Human-Object Interaction (HHOI) generation from text by combining separately trained score-based HOI and HHI diffusion models with guided sampling (inconsistency and collision losses), trained on a newly captured multi-view dataset plus image-diffusion-synthesized data.
Problem
Generating realistic interactions among two or more people jointly interacting with a shared object from text, where existing HOI datasets are single-human and HHI datasets lack object context.
Approach
Decompose HHOI into HOI and HHI score-based diffusion models trained separately, then couple them at sampling time with an inconsistency loss (consistency of shared human states) and a capsule-based collision loss, extending to arbitrary numbers of humans.
Key results
- Dyadic HHOI: body pose FD 0.1755 vs 0.6834 (Depth Opt.) and 1.3500 (GenZI); distance FD 0.0689 vs 0.4180 and 0.3542.
- Multi-human (5 humans) success rate 100% vs 22% for GenZI and 13% for Depth Opt.
- User study preference 60.9% for the proposed method vs 20.8% and 18.4% for baselines.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the proposed guided HHOI generation method instead of the strongest baseline | Dyadic HHOI generation · Dyadic HHOI | Body Pose FD: 0.6834 -> 0.1755 | Helped |
| Use the proposed guided HHOI generation method instead of the strongest baseline | Dyadic HHOI generation · Dyadic HHOI | Distance FD: 0.3542 -> 0.0689 | Helped |
| Use the proposed guided HHOI generation method instead of the strongest baseline | Dyadic HHOI generation · Dyadic HHOI | CLIP Score: 0.2647 -> 0.2695 | Helped |
| Use the proposed guided HHOI generation method instead of the strongest baseline | Dyadic HHOI generation · Dyadic HHOI | User Study (%): 20.8 -> 60.9 | Helped |
| Use the proposed method instead of the strongest baseline | Multi-human HHOI generation · 3-human HHOI | CLIP Score: 0.2584 -> 0.2685 | Helped |
| Use the proposed method instead of the strongest baseline | Multi-human HHOI generation · 3-human HHOI | Success Rate (%): 67.3 -> 100.0 | Helped |
| Use the proposed method instead of the strongest baseline | Multi-human HHOI generation · 4-human HHOI | Success Rate (%): 41.4 -> 100.0 | Helped |
| Use the proposed method instead of the strongest baseline | Multi-human HHOI generation · 5-human HHOI | Success Rate (%): 22 -> 100.0 | Helped |
| Use the proposed method instead of the strongest baseline | HHOI generation · 2-human HHOI | Human-Human Penetration Ratio (×1000): 13.91 -> 7.90 | Helped |
| Use the proposed method instead of the strongest baseline | HHOI generation · 3-human HHOI | Human-Human Penetration Ratio (×1000): 14.06 -> 15.68 | Mixed |
| Use the proposed method instead of the strongest baseline | HHOI generation · 2-human HHOI | Human-Object Penetration Ratio (×1000): 11.48 -> 5.49 | Helped |
| Use the proposed method instead of the strongest baseline | HHOI generation · 3-human HHOI | Human-Object Penetration Ratio (×1000): 4.15 -> 7.74 | Hurt |
Surprising findings
- CLIP scores are close across all methods (0.2633-0.2695), so the authors argue FD metrics are more reliable for realism than CLIP score.
- Depth Opt. achieves lower penetration ratios in some multi-human cases, but the authors attribute this to humans being placed unrealistically far from the object.
Limitations
- The score-based model cannot directly learn from HOI-only or HHI-only datasets due to distributional discrepancies in human configurations.
- Background scene rendering makes CLIP scores similar across methods, reducing its discriminative value.
- Dataset is small (about 13.7K HOI and 13.7K HHI samples across 19 categories) and the new capture data is not stated as released.
Experimental setup
Datasets: CORE4D multi-view HHOI capture dataset synthetic HOI/HHI from Flux and ComA 922K human body pose data
Benchmarks: CORE4D test set multi-view HHOI capture test set
Metrics: Fréchet Distance (body pose) Fréchet Distance (interpersonal distance) CLIP score success rate penetration ratio contact distance user study preference
Baselines: GenZI Depth Opt.
Builds on: score-based generative modeling (SDE) GenPose GenZI Diffusion-Noise-Optimization ComA
Closest papers by meaning
- CG-HOI: Contact-Guided 3D Human-Object Interaction Generation (CVPR 2024 · similarity 0.90)
- HOI-M^3: Capture Multiple Humans and Objects Interaction within Contextual Environment (CVPR 2024 · similarity 0.90)
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation (CVPR 2025 · similarity 0.90)
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction (NeurIPS 2024 · similarity 0.90)
- ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation (CVPR 2025 · similarity 0.89)
- InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing (CVPR 2025 · similarity 0.88)
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