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GOATex: Geometry & Occlusion-Aware Texturing

NeurIPS 2025 · 3D vision › Face and shape · approach: Textured mesh generation · 0 citations (OpenAlex)

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Introduces GOATex, a training-free, diffusion-based 3D mesh texturing method that uses ray-cast hit levels and normal flipping with backface culling to progressively texture occluded interior surfaces, merging per-layer textures via soft UV blending.

Problem

Existing text-to-texture methods only texture visible exterior surfaces and produce incomplete textures and seams on occluded interior mesh regions.

Approach

Partition mesh faces into ordered visibility layers via multi-view ray casting (hit levels), progressively expose inner layers using residual face clustering plus normal flipping with backface culling, texture each layer with a pretrained depth-ControlNet MVD pipeline, and blend layers in UV space by view-dependent visibility confidence.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add hit level assignment (ablation)SyncMVD · A/B preference vs SyncMVD (GPT-based evaluators)win rate (%): 75.68Helped
add superface construction (ablation)SyncMVD with hit level assignment · A/B preference vs SyncMVD (GPT-based evaluators)win rate (%): 80.27Helped
add soft UV merging (ablation)SyncMVD with hit level assignment and superface construction · A/B preference vs SyncMVD (GPT-based evaluators)win rate (%): 86.49Helped
add residual face clustering without normal flipping and backface culling (ablation)SyncMVD with previously added GOATex components · A/B preference vs SyncMVD (GPT-based evaluators)win rate (%): 86.49 -> 81.17Hurt
add normal flipping and backface culling (ablation)SyncMVD with the cumulatively added GOATex components · A/B preference vs SyncMVD (GPT-based evaluators)win rate (%): 81.17 -> 91.16Helped

Surprising findings

Limitations

Experimental setup

Datasets: Objaverse Objaverse-XL

Benchmarks: 226 curated Objaverse/Objaverse-XL meshes with interior geometry

Metrics: human preference win rate GPT A/B preference win rate Pearson correlation Cohen's kappa

Baselines: TEXTure SyncMVD Paint3D TEXGen

Builds on: SyncMVD TEXTure Text2Tex ControlNet

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