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OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects

NeurIPS 2025 · 3D vision › 3D generation · approach: Monocular 3D object reconstruction · 1 citations (OpenAlex)

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Proposes OnlineSplatter, a pose-free feed-forward model that builds object-centric 3D Gaussians online from monocular RGB frames using a dual-key (latent + direction) object memory with constant per-frame cost.

Problem

Reconstructing freely moving objects from monocular RGB video online, without camera poses, depth priors, or global bundle optimization, where static-scene pose-free methods fail.

Approach

A transformer that predicts pixel-aligned 3D Gaussians anchored to the first frame and reads from a bounded attention memory keyed by both learned latent features and an explicit orientation (direction) key, with usage/coverage-based sparsification.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use OnlineSplatter instead of the strongest listed baselineOnlineSplatter vs. NoPoSplat and FreeSplatter · GSO Early-, Mid-, and Late-StagePSNR: 26.329 vs 23.331; 27.553 vs 23.757; 31.737 vs 24.141Helped
Use OnlineSplatter instead of the strongest listed baselineOnlineSplatter vs. NoPoSplat · HO3D Early-, Mid-, and Late-StagePSNR: 23.627 vs 21.134; 25.803 vs 22.967; 27.928 vs 22.947Helped
add the latent key to memory (ablation)OnlineSplatter · GSO Late-StageM_avg: 0.596 -> 0.810Helped
add the direction key to memory (ablation)OnlineSplatter · GSO Late-StageM_avg: 0.723 -> 0.810Helped
encode memory from Transformer tokens rather than Gaussian parameters (ablation)OnlineSplatter · GSO Late-StageM_avg: 0.611 -> 0.810Helped
use usage-and-coverage pruning instead of random pruning (ablation)OnlineSplatter · GSO Late-StageM_avg: 0.764 -> 0.810Helped
use staged training rather than single-stage training (ablation)OnlineSplatter · GSO Late-StageM_avg: 0.588 -> 0.810Helped
add ray alignment loss (ablation)OnlineSplatter · GSO Late-StageM_avg: 0.682 -> 0.810Helped
add background penalty (ablation)OnlineSplatter · GSO Late-StageM_avg: 0.795 -> 0.810Helped
add depth loss (ablation)OnlineSplatter · GSO Late-StageM_avg: 0.805 -> 0.810Helped
use progressive frame sampling instead of sequential-only sampling (ablation)OnlineSplatter · GSO Late-StageM_avg: 0.688 -> 0.810Helped
use progressive frame sampling instead of random-only sampling (ablation)OnlineSplatter · GSO Late-StageM_avg: 0.764 -> 0.810Helped

Surprising findings

Limitations

Experimental setup

Datasets: Objaverse GSO HO3D

Benchmarks: GSO HO3D

Metrics: PSNR SSIM LPIPS

Baselines: FreeSplatter-O (rand4) FreeSplatter-O (dist4) NoPoSplat (dist2) NoPoSplat (dist3) Fmov BundleSDF

Builds on: 3D Gaussian Splatting DINO XMem Orient Anything FreeSplatter NoPoSplat

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