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Enhancing Tactile-based Reinforcement Learning for Robotic Control
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Proposes self-supervised auxiliary objectives (tactile reconstruction, full reconstruction, forward dynamics, tactile forward dynamics) and a separated auxiliary memory for on-policy PPO using proprioception and sparse binary tactile contacts, evaluated on the new RoTO benchmark in simulation.
Problem
Tactile sensing in reinforcement learning yields inconsistent gains; sparse, non-smooth tactile signals make it hard for deep RL agents to learn useful representations for dexterous manipulation without idealised state information.
Approach
Jointly train the PPO observation encoder with self-supervised auxiliary losses (tactile reconstruction, multi-step latent forward dynamics with an EMA target encoder) on proprioception plus binary contacts, and decouple the auxiliary training data into a larger separate buffer of recent rollouts.
Key results
- Forward dynamics agent with separated auxiliary memory achieves 17 Baoding rotations in 10 seconds vs 5 for the proprioceptive baseline and 13 for the best RL-only agent (best self-supervised agent reaches 25 in some runs).
- Best Bounce agent achieves 88 bounces in 10 seconds, versus 59 for the human Guinness record figure cited by the authors; FD averages 79 vs 69 bounces.
- Forward dynamics finds the object 36% faster on average (1.4 vs 1.9 s) in Find; TR and FD outperform RL-only baselines across all environments.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add binary tactile contacts to proprioceptive history | RL-only PPO · Find | final performance | No clear effect |
| Add binary tactile contacts to proprioceptive history | RL-only PPO · Bounce | evaluation return | Helped |
| Add binary tactile contacts to proprioceptive history | RL-only PPO · Baoding | evaluation return | Helped |
| Remove the last action from proprioceptive observations (ablation) | RL-only PPO · Find | evaluation performance | Hurt |
| Add Tactile Reconstruction (TR) (ablation) | PPO · Find, Bounce, and Baoding | evaluation return | Helped |
| Add Forward Dynamics (FD) (ablation) | PPO · Find, Bounce, and Baoding | evaluation return | Helped |
| Use FD instead of TR (ablation) | PPO with self-supervision · Find and Bounce | mean evaluation return | Helped |
| Use TR instead of FD (ablation) | PPO with self-supervision · Baoding | mean evaluation return | Mixed |
| Add Full Reconstruction (FR) (ablation) | PPO · Find, Bounce, and Baoding | evaluation return | Mixed |
| Add Tactile Forward Dynamics (TFD) (ablation) | PPO · Find, Bounce, and Baoding | evaluation return | Mixed |
| Add separated auxiliary memory to FD (ablation) | FD agent · Find and Bounce | evaluation return | No clear effect |
| Add separated auxiliary memory to FD (ablation) | FD agent · Baoding | evaluation return | Helped |
Surprising findings
- Proprioceptive-only agent with last action succeeds in Find by implicitly inferring contact from control error, and tactile information adds only marginal gains there.
- Tactile reconstruction combined with proprioceptive reconstruction (FR) causes negative interference in Baoding, while TR alone avoids failure runs.
Limitations
- No validation on physical robot hardware; results are simulation-only in Isaac Lab.
- Self-supervised training increases computation time, especially for large forward-dynamics sequence lengths.
- Separated auxiliary memory requires more memory, and the re-sweep over memory size was limited by compute.
Experimental setup
Benchmarks: Find Bounce Baoding
Metrics: mean evaluation return bounces in 10 seconds Baoding rotations in 10 seconds time to find object mutual information between latent and ground-truth state (KS
Baselines: PPO (proprioception only) PPO (proprioception + tactile) full reconstruction auxiliary loss
Builds on: PPO SKRL Isaac Lab Optuna
Closest papers by meaning
- Touch in the Wild: Learning Fine-Grained Manipulation with a Portable Visuo-Tactile Gripper (NeurIPS 2025 · similarity 0.90)
- Multi-fingered Hand Grasps with Visuo-Tactile Fusion via Multi-Agent Deep Reinforcement Learning (AAAI 2025 · similarity 0.89)
- Cross-Embodiment Dexterous Grasping with Reinforcement Learning (ICLR 2025 · similarity 0.87)
- Tactile MNIST: Benchmarking Active Tactile Perception (NeurIPS 2026 · similarity 0.87)
- EgoTac: In-the-wild Tactile Prediction from Egocentric Vision (NeurIPS 2026 · similarity 0.87)
- Touch-R1: Reinforcing Touch Reasoning in MLLMs (NeurIPS 2026 · similarity 0.87)
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