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Tactile MNIST: Benchmarking Active Tactile Perception

NeurIPS 2026 · 3D vision › 3D generation · approach: 2D-to-3D pretrained representations · 0 citations (OpenAlex)

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Introduces Active Perception Gym (ap_gym) and the Tactile MNIST Benchmark Suite (TMBS), Gymnasium-compatible benchmarks for active tactile perception, plus a 13,580-model 3D MNIST dataset and 153,600 real GelSight Mini touches, and a CycleGAN tactile renderer.

Problem

Active tactile perception lacks standardized benchmarks, datasets, and evaluation protocols, making it hard to compare exploration policies and tactile methods fairly.

Approach

Frame active tactile perception as episodic POMDPs in a Gymnasium-compatible framework with simulated GelSight Mini tasks (classification, volume, pose, counting), a real-world touch dataset on 3D-printed digits, and a CycleGAN for sim-to-real tactile rendering, benchmarked with average and final accuracy metrics.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: MNIST 3D Real Tactile MNIST Dataset Starstruck MNIST CIFAR-10 Tiny ImageNet CircleSquare

Benchmarks: CircleSquare TactileMNIST Starstruck Toolbox

Metrics: average accuracy final accuracy linear error angular error relative volume error mean-squared error

Baselines: TAP-SAC TAP-CrossQ TAP-PPO HAM random baseline (TAP-RND)

Builds on: TAP HAM Taxim CycleGAN Gymnasium

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